Apex Legends Season 21 patch notes. cover image

Apex Legends Season 21 patch notes.

Here is what to expect in Season 21.

Here are the Apex Legends Season 21 patch notes. With Season 21 a week away, we've gathered everything we know so far about the next Apex update. We'll update these notes as more information releases.

Check out our interview with developer John Larson for the inside scoop on Season 21.

Apex Legends Season 21 Patch notes

New Legend: Alter

Alter is joining the Apex games! She will be in the Skirmisher class and have the following abilities.

Passive: Gift From The Rift - Can remotely interact with a deathbox to claim one item. Cannot be armor.

Tactical: Void Passage - Creates a portal passageway through a surface.

Ultimate: Void Nexus - Create a regroup point that all allies can remotely interact with to open a phase tunnel back to that location.

Alter will have the following Legend Upgrades:

Level 2 Upgrade Options    
Ultimate Cooldown
Reduce Ultimate cooldown by 30s.
Void Vision
Extend highlights and see health bars after exiting Tactical.
Level 3 Upgrade Options
Eternal Nexus
Void Nexus no longer times out.
Tactical Cooldown+
Reduce Tactical cooldown by 10s.

Map Changes - Broken Moon

Broken Moon is getting changes in Season 21. Following the teaser, where the Moon's Satellite collided with Olympus, the debris has significantly damaged the map.

There are now 20 POI's on the map, and one of them is NOT promenade. The infamous central POI has been removed and replaced by 'Quarantine Zone'.

Legend Changes

Several legends are getting changes in the Apex Season 21 patch notes.

Ash

  • Arc Snare
    • Changed to left-hand cast
    • No longer stows weapons or interrupts consumable use when launching
  • Phase Breach: inspired by some Alter tech, nearby enemies will be highlighted for players traveling through the Void

Ballistic

  • Whistler: damage from a planted smart bullet increased to 10 (was 5)
  • Upgrades
    • Care Package Insight: removed
    • NEW Sling-Shot: improves Ballistic’s base sling weapon to a blueset at Level 2 and a purpleset at Level 3

Bloodhound

  • Beast of the Hunt
    • Cooldown increased to 4m (was 3m)
    • Knocks with Ult active no longer extend duration
  • Upgrades: Level 3
    • Tactical Cooldown: removed
    • Taste of Blood: buffed HP gain on knock to 50 (was 25)
    • NEW Long Hunt: knocks extend Beast of the Hunt duration

Catalyst

  • Piercing Spikes
    • Cooldown decreased to 20s (was 25s)
    • Long Cast upgrade integrated into base Tactical
  • Dark Veil
    • Dark Veil length increased to 45m (was 40m)
  • Upgrades
    • Long Cast: removed
    • Long Veil: moved to Level 2
    • NEW Ferro-Door: fully rebuild and reinforce missing doors with Passive.

Caustic

  • Gas damage and slow now stops immediately after Caustic's squad is eliminated
  • Gas damage ramps from 4 → 10 max (was 5 → uncapped), damage on knocked players down to flat 4 (was 5)

Conduit

  • Radiant Transfer
    • Can no longer target a Revenant while Forged Shadows is active
    • When Revenant activates Forged Shadows, any temporary shield generation ends immediately. Revenant will keep any temporary shields generated before activating his Ultimate.
  • Upgrades
    • Battery Collection: removed
    • NEW Battpack: can stack up to 3 Shield Batteries per inventory slot (doesn’t stack with Gold Backpack)

Crypto

  • Neurolink
    • Network Traffic upgrade now integrated into base kit
    • Squadcount banners are now visible anytime the drone is in a deployed state
  • Upgrades: Level 2
    • Tac & Ultimate Cooldowns: removed
    • Network Expansion: moved to Level 2
    • NEW Quick Ping: improved drone handling (faster accel/decel)
  • Upgrades: Level 3
    • NEW Satellite Imagery: drone scan persists for an additional 1.5s
    • NEW Hackathon: cut the drone cooldown in half, gain a speed boost anytime he uses his Ult or the drone is destroyed

Fuse

  • Upgrades
    • Big Bang: removed
    • NEW Ring Master: gain access to Ring Consoles
    • Scar Tissue:
      • Simplified and buffed damage mitigation to remove lingering burn effects
      • Take a flat 20 damage when crossing The Motherlode instead of 37 (50% of 75 hp) over time
    • Wreckless: fixed explosive damage mitigation not being applied on continuous Knuckle Cluster hits (should only take about 32 damage from a full Knuckle Cluster now with Wreckless)

Newcastle

  • Mobile Shield: throw anim speed increased (~2.5x faster)
  • Castle Wall
    • Will now destroy incoming projectiles headed towards the front of the wall while energized. It will not destroy projectiles fired from behind the wall nor bombardments from other Legend’s Ultimate projectiles.
    • Castle Wall energized duration increased to 1m (was 30s)
  • Upgrade - Stronghold: increased energized duration to 3m (was 2.5m)

Wraith

  • Into the Void and Dimensional Rift: nearby enemies will be highlighted for players traveling through the Void

Octane

  • Upgrades
    • Wreckless: removed
    • Mad Hops moved to Level 2
    • Thick Skin: now Level 2 and 3, updated to take 5 less Stim damage to reflect that it can be selected twice (was -25%)

Weapon Changes

Some weapons are also getting changes in the Apex Legends Season 21 patch notes:

  • Wingman returns to the floor
    • Projectile size reduced to pre-care package values
    • Damage reduced to 45 (was 50)
    • Skullpiercer Elite removed
    • Hipfire accuracy reduced
    • Now takes Boosted Loader Hop-Up
    • No longer takes magazines as an attachment
  • Devotion enters the Care Package
    • NEW Reverse Hipfire: sustained hipfire will tighten accuracy instead of widen
    • Damage increased to 16 (was 15)
    • Magazine size increased to 54 (was 48 at purple)
    • Reserve Ammo: 324
    • Empty reload time significantly reduced

Apex Season 21 Patch Notes: Gold Weapons Rotation

  • Nemesis Burst AR, Triple-Take, Peacekeeper, Prowler PDW, Longbow DMR

Guaranteed Weapons out of Loot Bins

  • The first loot bin opened by an unarmed player will always contain a weapon

30-30 Repeater

  • Skullpiercer Hop-Up removed

Charge Rifle

  • ADS recoil improved and stabilized

Longbow DMR

  • Skullpiercer Hop-Up removed
  • Barrel Stabilizer attachment removed
  • Base recoil significantly improved
  • Projectile gravity reduced
  • ADS in and out time reduced

Triple-Take

  • Now takes Boosted Loader Hop-Up

Hop-Ups

  • Skullpiercer removed from the loot pool
  • Boosted Loader added to the loot pool
    • Reloading while near empty will speed up reloading and overload the next magazine with extra rounds

1x Digital Threat Optic

  • Removed from loot pool and all locked set weapons

Apex Legends Season 21 Patch notes: Exotic Shards

We also have confirmation in the Apex Season 21 patch notes that Exotic Shards will be coming to Apex Legends. These will be a new currency, that can purchase customisation kits for your Universal Heirlooms as well as other reactive skin recolours from the shop. They are in packs, the Battle Pass and can be purchased directly.