Big MultiVersus combat changes: Midseason patch 1.2.2 explained

Eugene Bozhenko

Eugene Bozhenko

Some important mechanics have been adjusted.

The newest MultiVersus update turned out to be pretty significant for serious players. You should learn some fresh tricks — they are mainly connected to the movement in this platform fighting game. Here are the details on this MultiVersus patch.

MultiVersus patch 1.2.2

This update happens in the middle of Season 2, and it doesn’t make adjustments to the movesets of specific characters. Only the general mechanics are affected, which makes the MultiVersus patch 1.2.2 important for all players.

The MultiVersus community manager NAKAT breaks down this update in a dedicated video.

MultiVersus patch notes

The full MultiVersus 1.2.2 patch notes are on the official site here. In a nutshell, the development team was focused on improving offense in the game.

  • Dodge Cancels — dodging towards your opponent and attacking them costs less now: two bars of dodge meter instead of three. Dodge jump costs the same amount of meter, and in the burnout state, characters are more sluggish, with a delay before the jump.
  • Dodge Lands — it’s a new movement option in MultiVersus. Press dodge in the air when your character is close to the ground (or soft platform). The effect is sliding down to potentially land near an opponent and hit them.
  • Wall Fatigue — climbing on the walls is more dangerous now, as the characters enter the wall fatigue state after five seconds. They slide down faster and cannot camp for opponents on the platforms so freely. The max wall fatigue prevents MultiVersus characters from replenishing air dodges and air specials on the walls. The dodge meter can be filled back only on the platforms after the max wall fatigue state.
  • Priority Hitboxes — this change in the MultiVersus update today should make jabs less effective in neutral and as a punishment tool. Now, ground side attack combo hits have lower priority.
  • Auto Ground Tech — it’s another new mechanic. Characters automatically avoid attacks after two consecutive hits of ground-bouncing combos. The tech applies invincibility frames and returns the character to their starting position. But players can press directional buttons to move left or right instead. For the attacking side, it’s a chance to guess the movement and continue their pressure.

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