Phreak announces Azir changes coming to patch 13.5 cover image

Phreak announces Azir changes coming to patch 13.5

The Emperor of Sands is receiving some changes coming in patch 13.5.

Riot Games' Phreak has announced today changes that will be coming to Azir on patch 13.5. Azir has been a prominent feature in competition with high success. Unfortunately, this cannot be said for solo queue. Here are all of the changes coming to the Azir, the Emperor of Sands. League of Legends patch 13.5 patch is expected to be released on March 8.

The goal with the Azir changes in 13.5

REYKJAVIK, ICELAND - OCTOBER 30: T1's Lee "Faker" Sang-hyeok competes at the League of Legends World Championship Semifinals Stage on October 30, 2021 in Reykjavik, Iceland. (Photo by Colin Young-Wolff/Riot Games)
REYKJAVIK, ICELAND - OCTOBER 30: T1's Lee "Faker" Sang-hyeok competes at the League of Legends World Championship Semifinals Stage on October 30, 2021 in Reykjavik, Iceland. (Photo by Colin Young-Wolff/Riot Games)

Phreak stated in the video the short-term changes to Azir in patch 13.4 did increase the win rate of the mid-laner by 1-2% at the time of writing this article. The aim was to slightly nerf Azir in competitive play with the champion just as prominent as ever. In the LCK, for example, Azir has featured in 59 games and has a 54% win rate.

The aim for the larger scale changes to Azir in 13.5 is to balance out Azir being a 'top 3 mid laner in competitive play and a below 45% mid laner in solo queue' to paraphrase Phreaks video. The solo queue win rate can be skewed by the champions' mastery. Azir is a very difficult champion to master and it is not recommended for players in the lower divisions.

Azir's patch 13.5 changes

  • Base Health: 622 > 550
  • Armor Growth: 4.2 > 5.0
  • Attack Damage: 52 + 2.8 > 55 + 3.5
  • Base Mana: 380 > 320
  • Mana Growth: 36 > 40
  • Attack Speed Ratio and Base: .625 > .694
  • Attack Speed Growth: 3% > 4%

Passive: Shurima's Legacy

  • Duration: 60 seconds > 30 seconds
  • Cooldown: 180 > 90
  • Damage: 150 + 4 per minute = 15% AP Physical Damage > 230-410 based on Azir's level + 40% AP Magic Damage
  • Removed: 37.5% Bonus Damage to champions
  • New: Applies Azir's spell effects as a single-target spell
  • Health: 2550 > 3000
  • Armor: 60 + 1 per minute > 30-90 based on Azir's level
  • Magic Resist: 100 + 1 per minute > 30-90 based on Azir's level
  • Reduction while far or dead: 100 armor > 100 Armor and Magic Resist

Q: Conquering Sands

  • Magic Damage: 70/90/110/130/150 + 30% AP > 60/80/100/120/140 + 35% AP - 200 AP required to buff
  • Mana Cost: 55 > 65/70/75/80/85

W - Arise!

  • Mana Cost: 40 > 30
  • New: Soldier Damage: 50/60/70/80/90 + 60% AP
  • Magic Damage: 50-150 + 55% AP > 50-200 + 60% AP (0-110 + new Aris damage)
  • Removed: Passive Attack Speed
  • Removed: 3 Soldier bonus Attack Speed

E - Shifting Sands

  • Mana Cost: 60 > 45

This article will be updated if there are further changes to these patch notes ahead of 13.5's launch. Fans should expect minor changes once feedback has been given on the Public Beta Environment.

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