Shrinking playerbase and lack of revenue forces Spectre Divide to shut down

Brandon Moore

Brandon Moore

Shortly after the launch of Season 1: Flashpoint, Mountaintop Studios is closing and Spectre Divide will shut down.

Unfortunately, another one bites the dust. It is all too common these days, where games are beloved by a small community, but the ambitious titles never reach the masses. Spectre Divide is an example, as it will now shut down within 30 days of us writing this.

The team put out a heartfelt letter to the playerbase it did manage. And it came with the announcement of Mountaintop Studios closing its doors alongside the end of the Duality-driven first-person shooter known as Spectre Divide.

Mountaintop Studios and Spectre Divide to shut down after poor Season 1 results

With Michael "Shroud" Grzesiek labeled the lead gameplay advisor, and essentially the face of the title during early marketing, FPS fans were excited. They'd have something new to enjoy with a unique twist. It was a 3v3 game, but each player controlled two characters across the map.

After a couple of beta testing periods, which saw a large number of players try to get access, Spectre Divide went silent. Finally, a launch day came, but the hype was gone and the advertising from shroud was, too.

That saw it only ever reach a peak of just over 26,000 concurrent players on Steam. Still, the team had hope and were hard at work for months to deliver Season 1: Flashpoint. At long last, it launched on console, and huge changes were made including network optimization and added mechanics.

It turns out the support was there for a quick moment, but soon fluttered away. That has led to Mountaintop Studios closing its doors completely and Spectre Divide being shut down. You can read the entirety of the announcement on the game's X or in the image above.

Here's a snippet, however, regarding the decision:

"Since the PC launch, we stretched our remaining capital as far as we could, but at this point, we're out of funding to support the game. This means Mountaintop will be closing its doors at the end of this week.

We expect to take Spectre offline within the next 30 days, but we plan on disabling new purchases and refunding money spent since Season 1 launch via the platforms..."

In the first week after Season 1's arrival, around 400,000 players booted up Spectre Divide on all platforms. They saw around 10,000 concurrent peak players. Those numbers have dwindled, including any revenue made from the player base.

And with that, Spectre Divide is shut down. Kudos to the team at Mountaintop for bringing their dream to life and trying something new. No one can take that away from them even if the results did not turn out the way they would have liked

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