CS2 Nov. 13 patch notes: Train returns to Counter-Strike, Active Duty pool remains unchanged

Nicholas Taifalos

Nicholas Taifalos

All aboard! Train has arrived in CS2 at last.

A massive update has arrived in CS2 on Nov. 13 with the return of fan-favorite CS:GO map Train — and it's not the Train you remember, either! Plenty of changes have been made to refresh the classic map. However, that's not all that arrived with today's update. There are other map changes, bug fixes, quality-of-life upgrades, and more. Here's the full notes for the Nov. 13 CS2 Train patch!

Train is back (Image via Valve Corporation)
Train is back (Image via Valve Corporation)

CS2 Train patch: Train makes long-awaited return to Counter-Strike

It's the worst-kept secret in CS2. The map Train has finally made a return to the game after disappearing with CS:GO. We saw glimpses of a reworked Train in CS2's original trailer, but given it didn't arrive when the game officially launched in September 2023, it was believed Valve was hard at work changing and updating the map.

Well, it's different all right! The map is now set in the late evening with thundering rainfall and with the indoors sections of the map lit by artificial lighting. A site has changed significantly as well. Heaven no longer exists and is boarded up, and there is only one access point from Ivy now instead of the second corridor as both converge into one.

B site and Middle has changed, too. Popdog, previously a small room and ladder that went to the Lockers, is now a full corridor that exits at the top of B Ramp. The bombsite is a little different as well. Two trains have been removed, meaning more open space at the back of the site near CT spawn.

T spawn in the cs2 train patch (Screenshot by esports.gg)
B site in the cs2 train patch (Screenshot by esports.gg)
Ivy. (Screenshot by esports.gg)
A site. (Screenshot by esports.gg)
B Middle. (Screenshot by esports.gg)

The map is now available in Casual and Competitive modes, but not in Premier yet. The Active Duty map pool is unchanged mainly due to the Shanghai Major), but we're expecting Train to sub in following the event.

New community maps added alongside Train and sizeable changes for Overpass

Four community maps were added or shifted around in the game alongside Train. Basalt and Edin were both moved into the Casual and Competitive pool while Palais — set on the rooftops of Paris — and Whistle — based on a museum and featuring a steam train — have been added as Wingman maps.

Who broke that railing? (Image via esports.gg)
Who broke that railing? (Image via esports.gg)

Interestingly, Overpass received its first round of changes since exiting Active Duty in April. The railing on B site has been altered with the rest of Heaven getting a lighting change to make it easier to spot players. The rest of a map got a touch-up along the way, but don't expect to see it back in Active Duty anytime soon.

Plenty more was included in this patch, including animation changes, damage prediction and latency updates, map guides, and more. The full CS2 patch notes have been included below.

Basalt and Edin replace Thera and Mills in the community map pool (Image via esports.gg)
Basalt and Edin replace Thera and Mills in the community map pool (Image via esports.gg)

Full CS2 Nov. 13 Train patch notes

Damage prediction

  • Added damage prediction settings. Damage prediction allows clients to immediately play the audio/visual effects of inflicting damage without waiting for confirmation from the server. Damage prediction can make shooting feel significantly more responsive, but comes with the risk of occasionally being wrong (e.g. due to aim punch, tagging, or a death that your client isn't yet aware of).
  • Predicted body shot effects (disabled by default), head shot effects (disabled by default), and kill ragdolls (enabled by default) can each be toggled separately.
  • Damage prediction is not active when you have high ping.

Animation

  • Updated the third-person animation that plays when a player is blinded by a flashbang. The animation now accurately represents the player's visibility level, and the pose will only show the player's arm covering their eyes when they are completely blinded.
  • Fixed a case where legs weren't animating correctly while taking damage.

Graphics

  • Added ambient occlusion for first person legs to better ground them in the environment.
  • Performance optimizations for molotov and incendiary effects.

Grenades

  • Added axis labels to the grenade line-up reticle tick marks.
  • The grenade preview camera now shows the result of a jump throw while the jump button is held.

Map guide

  • Added a map guide for Train, which demonstrates four simple Terrorist grenade line-ups. To load a map guide, go to Play→Practice and toggle "Load Map Guides" on.
  • Added concommands annotation_* which enable the creation, saving, and loading of map guide nodes and files, which are stored in /annotations/.

Miscellaneous

  • New game settings for radar map blending and background opacity.
  • Fixed a case where progress from a previously completed Armory Pass would show during activation of a new pass.
  • Fixed a regression with Chinese input via the Microsoft Input Methods.
  • CSTV now allows setting tv_delay and tv_delay1 to a value smaller than 6 seconds.
  • Charm Template number is now available in Charm descriptions.

Maps

Train

  • Added Train to Competitive, Casual, and Deathmatch modes.

Community maps

  • Added Basalt and Edin to Competitive, Casual, and Deathmatch modes.
  • Added Palais and Whistle to Wingman mode.
  • Removed Thera, Mills, Assembly, and Memento from all game modes.

Ancient

  • Fixed some lighting errors.
  • Fixed some collision gaps.
  • Fixed some bad wall bang spots.
  • Fixed a stuck spot.

Italy

  • Fixed some bad boost spots.

Mirage

  • Fixed a pixel peek.

Overpass

  • Visual updates to canals area and B-site.
  • Rework of heaven drop down mechanics.
  • Performance improvements, particularly in canals area and B-site.
  • Added a sign that blocks a bad line of sight from long boost to CT spawn.
  • Removed small fence at the edge of party/picnic that interfered with visibility to train station.
  • Removed some geometry under wrecked truck that looked like player legs.
  • Replaced some windows with opaque surfaces in train station to remove bad lines of sight.
  • Deleted a tree that interfered with a line of sight.
  • Moved one of the crate lids on A-site to block a bad line of sight.
  • Removed some lamps that could look like player heads at A-site.
  • Removed some trees and objects around park and train station that prevented players from backing into certain useful spaces.
  • Removed a chain link fence in alley that made players hard to see.
  • Adjustments to fog and decreased the distance at which character models get an increased visibility effect.
  • Made shelf in heaven look less like a player.
  • Adjusted props and lights in heaven to reduce noise and make players brighter.
  • Removed handcart behind barrels at B-site so players can back into the corner.
  • Adjusted collision around barrels for better player movement.
  • Added light behind barrels for better player visibility.
  • Fixed weird collision on barrel that made for inconsistent wall bangs.
  • Fixed bad graffiti rendering at B-site.
  • Removed concrete block behind the cement bags at B-site for less awkward player movement.
  • Set many smaller props to exclude player movement and grenade bounces.
  • Fixed some pixel peeks.
  • Small visual updates throughout the map.

Shoots

  • Performance improvements in some areas.

Stay tuned to esports.gg for the latest CS2 news and guides.