Dota 2 Patch 7.37 biggest hero changes

Noah Pather

Noah Pather

There are a ton of hero changes in the 7.37 Dota 2 patch. But no need to keep track of the biggest ones, as we’ve compiled a list for you!

With the surprising release of Dota 2 Patch 7.37, there are a ton of hero changes. This is the first major patch after the introduction of Hero Facets and Innate Abilities. This means that there are going to be a lot of hero changes in patch 7.37. But fret not. Instead of reading the massive update, we've highlighted the biggest hero changes of patch 7.37.

Dota 2 Patch 7.37 biggest hero changes

The majority of the Dota 2 hero roster got some sort of change in the 7.37 patch. So, to save you some time, here are the biggest changes and what caught a lot of attention.

Omniknight

  • Degen Aura
    • Radius increased from 300 to 325
  • Purification
    • Now upgraded with Aghanim's Shard. After a 3s delay, the target is Purified again with 75% effectiveness
  • Repel
    • Now provides 60% magic resistance
    • Cooldown increased from 45/40/35/30s to 55/50/45/40s
    • Aghanim's Shard upgrade removed
  • Hammer of Purity
    • Has been properly converted to be an attack modifier (this removes the delay between the melee attack hit and the pure damage application)
    • No longer spell stealable
    • No longer procs Magic Stick
    • Mana Cost decreased from 30/40/50/60 to 30/35/40/45
    • Cooldown decreased from 16/14/12/10s to 16/12/8/4s
    • Damage decreased from 55/80/105/130 to 50/70/90/110
    • Bonus Base Damage decreased from 55/80/105/130% to 55/70/85/100%
  • Guardian Angel
    • Changed from Unit Target ability to Point Target ability. Now applies Guardian Angel to all allied units in a 400 radius
    • No longer has 2 charges
    • Cast Range decreased from 900 to 600
    • Cooldown increased from 70/60/50s to 110/100/90s
    • Mana Cost increased from 100/150/200 to 125/175/225
    • Aghanim's Scepter upgrade reworked. Now provides a global cast range, increased radius, and allows it to affects buildings. Also amplifies health regeneration and incoming heals by 100% for the duration. Scepter Radius: 700
  • Talents
    • Level 10 Talent Base Damage decreased from +50 to +35
    • Level 10 Talent -2s Purification Cooldown replaced with +1s Guardian Angel Duration
    • Level 15 Talent -15s Guardian Angel Charge Restore Time replaced with -20s Guardian Angel Cooldown
    • Level 20 Talent -5s Hammer of Purity Cooldown replaced with -3s Purification Cooldown

Sand King

  • Dust Devil Facet
    • Sand Storm area of effect increased from 300/350/400/450 to 450/500/550/600
  • Caustic Finale
    • Max Health Damage rescaled from 6/9/12/15% to 4/8/12/16%
    • Duration rescaled from 6s to 4.5/5/5.5/6s
  • Sand Storm
    • Aghanim's Scepter upgrade removed
  • Stinger
    • Now procs Magic Stick
    • Mana Cost increased from 30 to 35/40/45/50
    • Cooldown increased from 14/11/8/5s to 15/12/9/6s
    • Bonus Damage is now extra physical damage instead of bonus attack damage
    • Bonus Attack Damage decreased from 40/80/120/160 to 35/70/105/140
  • Epicenter
    • Now upgraded with Aghanim's Scepter. Every 0.5s, 3 Stinger attack areas are created at random locations, each measuring 15% of the Epicenter's current radius, that apply 50% of Stinger damage to enemies hit. One enemy can only be hit by one Stinger per pulse
    • While having both items, Aghanim's Shard pulses apply 1 Stinger attack from Aghanim's Scepter
  • Talents
    • Level 10 Talent +10 Sand Storm Damage Per Second replaced with +8% Stinger Slow
    • Level 15 Talent +50 Stinger Damage replaced with +150 Burrowstrike Cast Range
    • Level 15 Talent +12% Stinger Slow replaced with +25 Sand Storm Damage Per Second

Phantom Lancer

  • Divergence Facet
    • Bonus Illusion Damage decreased from +4% to +2%
  • Illusory Armaments - New innate ability
    • Items that grant bonus damage instead grant base damage for 65% of the original bonus damage amount
  • Spirit Lance
    • Illusion Damage decreased from 20% to 15%
    • Aghanim's Scepter Bonus Illusion Damage decreased from 30% to 20%
  • Phantom Rush
    • No longer an innate ability
    • Cooldown rescaled from 16/13/10/7/4s to 13/10/7/4s
    • Max Rush Distance rescaled from 525/600/675/750/825 to 600/675/750/825
    • Bonus Agility rescaled from 5/10/20/30/40 to 10/20/30/40
  • Juxtapose
    • Illusion Damage decreased from 18/20/22% to 13/15/17%
  • Talents
    • Level 20 Talent Juxtapose Damage decreased from +10% to +6%
    • Level 25 Talent +20% Critical Strike (200%) replaced with +15% Illusory Armaments Damage

Medusa

  • Venomous Volley - New Facet
    • Medusa applies a poison to every fifth attack, slowing enemies' movement speed by 35%, attack speed by 80, and cast speed by 50% for 1.5 seconds. The poisoned attack counts as an attack modifier for the purposes of Split Shot
  • Mana Shield
    • No longer a levelable ability, now has a base 2.4 damage per mana and then gains 0.1 damage per mana per hero level
  • Mystic Snake
    • No longer slows movement speed or turn rate
    • Cooldown increased from 13/12/11/10s to 15/14/13/12s
  • Gorgon's Grasp - New ability
    • Medusa fires a volley of arrows into the sky that land in 3 groups in a line, with each grouping larger than the previous. Enemies struck by a grouping of arrows take 30/70/110/150 physical damage and are rooted, can't turn and take 100 physical damage per second for 0.8/1.2/1.6/2s. Initial Radius: 150. Radius Growth: 50. Cast Range: 625. Mana Cost: 40/60/80/100. Cooldown: 30/27/24/21s
  • Stone Gaze
    • Mana Cost increased from 150 to 200
  • Talents
    • Level 10 Talent Stone Gaze Bonus Physical Damage increased from +8% to +10%
    • Level 25 Talent +1.9 Mana Shield Damage per Mana replaced with +1 Gorgon's Grasp Volleys

Lycan

  • Alpha Wolves - New Facet
    • Increases the max level of Summon Wolves by 2 but decreases the max level of Howl and Feral Impulse by 1
    • Summon Wolves
      • Damage and Health scale linearly for their fifth and sixth levels
      • Starting at level 5, wolves gain Hamstring, an attack modifier that applies a 0.5s root and the next 4 attacks from units under Lycan's control deal an additional 50 physical damage. Cooldown: 8s
      • Starting at level 6, wolves gain Hightail. When activated, wolves get a burst of energy, gaining hasted and phased movement, 100% evasion, and 20 attack speed for 8s. Cooldown: 50s
      • Wolves summoned with Aghanim's Shard are improved when leveling Summon Wolves past level 4

Kunkka

  • Admiral's Rum - New Innate ability
    • Taking damage from a hero, building, or Roshan that would reduce Kunkka below 65% health automatically triggers Admiral’s Rum over 10s, providing 10% bonus movement speed and delaying 20% of the damage taken. Delayed damage is dealt evenly over 10s once the buff ends. Stacks additively with other sources of Admiral’s Rum. Cooldown: 60s
  • Torrent
    • Radius increased from 225 to 250
    • Mana Cost decreased from 100 to 90
  • Tidebringer
    • No longer an innate ability
    • Cleave Range rescaled from 500/650/800/950/1100 to 650/800/950/1100
    • Damage Bonus rescaled from 10/30/60/90/120 to 30/60/90/120
    • Cooldown rescaled from 16/13/10/7/4s to 13/10/7/4s
  • Ghostship
    • Allied heroes touched by the Ghostship receive a stronger Admiral's Rum. Rum bonus speed: 15%. Damage delayed: 35%
    • Now upgraded with Aghanim's Scepter. Creates a fleet of 2 ships at the target point on a 2.5 second interval. Each ship also fires 3 waves of 4 cannonballs from the port and starboard side that deal 40% of Ghostship's damage as they pass through enemies. Each unit can only be hit by 1 cannonball per volley. Cannonball projectile radius: 100. Cannonball projectile speed: 1400
  • Torrent Storm - Removed Level 25 Talent Ghostship Fleet replaced with +100 Spell AoE

Death Prophet

  • Spirit Collector Facet
    • Now also gains spirits from Death Prophet's own death and while she is dead
  • Mourning Ritual - A new Facet
    • Death Prophet delays 20/30/40/50% of incoming damage, taking the damage in 1 second intervals over 5 seconds. Scales with Exorcism
  • Crypt Swarm
    • Range increased from 810 to 900
      • Cast Range is now equal to its wave range
  • Spirit Siphon
    • Can now target Roshan and Tormentors
  • Level 15 Talent +250 Health replaced with +75 Silence AoELevel 20 Talent +50 Crypt Swarm Damage replaced with +400 Health

Anti Mage

  • Persecutor - New Innate Ability
    • Attacks slow enemies based on how much mana they are missing. 12.5/15/17.5/20% min slow at 50% mana, up to 25/30/35/40% maximum slow at 0% mana. Slow Duration: 0.75s
  • Mana Break
    • No longer an innate ability
    • Mana Burned per hit rescaled from 16/23/30/37/44 to 25/30/35/40
    • Max Mana Burned per hit rescaled from 0.8/1.6/2.4/3.2/4% to 1.6/2.4/3.2/4%
  • Blink
    • Aghanim's Scepter upgrade reworked. Reduces cooldown by 1s. After casting Blink, your next Mana Break within 5s is empowered, burning an additional 20% max mana and preventing the target from regenerating or gaining mana for 6s. This debuff is undispellable
  • Talents
    • Level 15 Talent 40% Slow on Fully Mana Drained targets replaced with +10% Persecutor Max Movement Slow
    • Level 20 Talent -1s Blink Cooldown replaced with +0.7s Mana Void Stun

Venomancer

  • Plague Carrier - a new Facet
    • When attached to a carrier, ward health is now also increased by 1/1.5/2/2.5% of the carrier's max health
  • Septic Shock - New innate ability
    • New Innate ability. Passive, can't be leveled up
    • Venomancer's attacks deal extra magical damage based on how many debuffs the attack target has. Only counts debuffs from Venomancer and his Plague Wards. Base Damage per debuff: 10%
    • Can be upgraded with Aghanim's Scepter. Increases Septic Shock base damage per debuff from 10% to 20%. Plague Wards also deal Septic Shock damage based on their attack damage
  • Poison Sting
    • No longer an innate ability
    • Aghanim's Scepter upgrade removed
    • Duration rescaled from 3/6/9/12/15s to 6/9/12/15s
    • Damage per second rescaled from 2/6/14/22/30 to 8/16/24/32
    • Slow rescaled from 3/6/9/12/15% to 8/10/12/14%
  • Plague Ward
    • Mana Cost increased from 21/24/27/30 to 24/26/28/30

Shadow Fiend

  • Lasting Presence Facet
    • Necromastery - Every hero kill increases max souls by 1 until Shadow Fiend dies
  • Necromastery
    • Hero kills no longer increase max souls by 1 by default
  • Shadowraze
    • Stack Duration decreased from 8s to 7s
    • Mana Cost increased from 75 to 80
  • Requiem of Souls
    • Max Line Width decreased from 350 to 300
    • Fear Duration per soul hit decreased from 0.7s to 0.6s
  • Talents
    • Level 20 Talent Requiem Fear per line decreased from +0.25s to +0.2s

Visage

  • Death Toll - a new Facet
    • Soul Assumption kills give 35 gold per soul charge, up to 105/140/175/210 gold. 15% gold from creeps. Enemy heroes killed within 3s of being affected by Soul Assumption also give gold
  • Lurker - New Innate ability. Passive, can't be leveled up
    • Visage's ability cooldown durations are reduced as long as he's not taking damage. Grants a stack every 2s that Visage does not take damage. Each stack grants 2% cooldown speed with a max of 10 stacks. Stacks fade after 2s upon taking any damage
  • Gravekeeper's Cloak
    • No longer an innate ability
    • Damage Reduction per layer rescaled from 4/8/12/16/20% to 8/12/16/20%
    • Layer Recovery Time rescaled from 7/6/5/4/3s to 7/6/5/4s
  • Silent As The Grave
    • Mana Cost increased from 100 to 115
    • Duration decreased from 35s to 30s
    • Bonus Damage decreased from 25% to 20%

There are tons of other hero changes in the new Dota 2 7.37 patch. So feel free to check out the official patch notes for the complete list.

For more Dota 2 content, stay tuned to esports.gg