One of the largest updates in the MOBA’s history has arrived.
At long last, patient Dota 2 fans have been rewarded with Patch 7.38 titled "Wandering Waters". After pleading with Valve for an update, and even resorting to astronomy in the hopes of finding out the next patch date, players have been gifted epic changes to Dota.
From a map redesign to Roshan's return into the (now longer) river, there's heaps to unpack in the Feb. 18 Dota 2 update, so let's dive right in!
Table of contents
Dota 2 Patch 7.38 patch overview
Huge map update sees currents, flooded rivers aid your movement
The Dota map has been flooded! The river has extended into each side's safe lane and offers a huge benefit for those exiting the base. Walking downstream grants a movement speed buff, meaning it's a lot quicker to return to the safe lane to farm or assist allies with a gank.
That's not all that's new on the map. Wisdom runes and Lotus Pools have been replaced by Shrines that grant the same effect the locations did before — but this time you'll need to fight over them. The shrines are more centralized in the lane and require no enemies nearby to grant their boons, encouraging battle.
The Tormentors have changed too; they've been moved to the old Roshan pits and alternate location based on day (bottom) or night (top).
But if the Tormentors are there... where did Roshan go?
Roshan returns to the river
Roshan is back in the river! He has kept his two pit setup and, as he did before, will alternate between the two based on the current day/night cycle. However, there's no warp gate for him to walk through now — he's just going to send it up the river each time!
This is a huge early game change as mid laners will now need to contend with Roshan charging through the creep wave. Later on, Roshan contests will almost certainly include more players as his pit isn't so remote.
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Craft "personalized" Neutral Items with Madstone
Of all the changes coming with Patch 7.38, perhaps none is bigger than Neutral Item crafting. Players killing jungle creeps will receive Madstone — two for themselves, and one for a random ally — that can be used to upgrade a Neutral Item artifact.
Once you have enough Madstone, you'll pick a Neutral Item Artifact and an Enchantment. Artifacts can come with an active ability or a passive bonus, while Enchantments on that artifact are passive. As you earn more Madstone, you'll be able to level up and select new artifacts and enchantments with bigger bonuses.
We've broken down all the neutral item changes in our Madstone piece, check it out for more!
Patch 7.38 biggest buffs and nerfs
Since it's been a while without hero changes, we're including a third column for "reworks." Some of these heroes are getting a few ability updates, while others are being stripped back entirely and rebuilt from the ground up with new Facets.
Amount | Buffs | Nerfs | Reworks |
---|---|---|---|
Major | Dragon Knight, Io, Magnus, Slardar | Clinkz, Hoodwink, Lich, Lina | Arc Warden, Chaos Knight, Dawnbreaker, Dazzle, Invoker, Kez, Marci, Ringmaster |
Minor | Abaddon, Ancient Apparition, Anti-Mage, Axe, Bloodseeker, Clockwerk, Dark Willow, Disruptor, Drow Ranger, Legion Commander, Medusa, Necrophos, Nyx Assassin, Pudge | Beastmaster, Bristleback, Ember Spirit, Juggernaut, Night Stalker, Phantom Assassin, Shadow Demon, Shadow Shaman, Spectre, Sven, Tiny | Alchemist, Broodmother, Chen, Crystal Maiden, Dark Seer, Faceless Void, Jakiro, Lifestealer, Mirana, Morphling, Windranger, Winter Wyvern |
With so many heroes getting major changes it's hard to determine which will emerge stronger or weaker. For a full list of the changes, read on below!
Dota 2 Patch 7.38 full patch notes
Systems: Lifesteal
- Individual abilities no longer have special rules about how lifesteal works in different situations (heroes vs creeps vs illusions, damage types, etc.). Lifesteal mechanics are now consistent across every ability:
- Lifesteal applies to physical damage from attacks and is reduced by 40% when damaging non-heroes.
- Spell Lifesteal now applies to physical damage from spells and magical damage from spells or attacks and is reduced by 80% when damaging non-heroes.
- Neither Lifesteal nor Spell Lifesteal applies to pure damage.
- Holding Alt while looking at items that provide Lifesteal or Spell Lifesteal will show the lifesteal percentages for attacking and casting spells, and targeting creeps vs heroes.
- The following sources and targets do not provide any lifesteal:
- Attacks that do not proc Attack Modifiers.
- Attack damage against wards, buildings, or couriers.
- Spell damage against illusions, wards, buildings, or couriers.
- Reflected damage.
- Spells that remove Health instead of dealing direct damage.
- Any damage dealt to self or allies.
- A small number of abilities that do not use Lifesteal or Spell Lifesteal still result in healing and can benefit from Lifesteal Amp:
- Lifestealer's Open Wounds heals attackers for a percentage of the damage done.
- Lifestealer's Feast heals for a percentage of the target's max health.
- Meepo's Ransack heals all Meepos a flat amount for each strike.
Neutral Items
- Neutral Items have been sorted into Artifacts that each grant a similar passive or active as they did as Items.
- Neutral Item Enchantments have been added that provide passive bonuses to the Artifact.
- For the full list of changes including Madstone and all neutral artifacts and enchantments, head to our articles here!
Items
- Block of Cheese
- Scrumptious now restores 3,000 health and 2,000 mana when consumed.
- Scrumptious' Savory Shield now has a five minute duration.
- Scrumptious can no longer be cast on an ally to give them the buff. However, item is still fully shareable.
- Bottle
- No longer refills when carrier has a lingering fountain regeneration buff (carrier must physically be in the fountain).
- Orb of Blight
- Blight Stone renamed to Orb of Blight.
- Lesser Corruption duration decreased from eight to three seconds.
- Orb of Frost
- NEW ITEM (250 gold).
- Passive: Frost. On attack, slows the enemy by 13% if the target is ranged and by 5% if the target is melee. Reduces target's incoming healing by 13%. Duration: three seconds.
- Orb of Venom
- Cost increased from 250 to 350.
- Poison Attack now has a nine second cooldown.
- Poison Attack no longer slows movement speed.
- Poison Attack damage per second increased from two to 10.
- Poison Attack duration increased from two to three seconds.
- Sentry Ward
- Restock Time decreased from 80 to 70 seconds.
- True Sight radius increased from 1,000 to 1,050.
- Smoke of Deceit
- Added a visual indicator over the caster of the smoke.
- Wind Lace
- Cost decreased from 250 to 225.
- Movement Speed bonus decreased from 20 to 15.
- Abyssal Blade
- Now requires Skull Basher (2,875), Sange (2,100) and a 1,275 gold recipe. Total cost unchanged at 6,250.
- Used to require Skull Basher (2,875), Vanguard (1,700) and a 1,675 gold recipe.
- Now provides: +35 Damage, +26 Strength, +25% Slow Resistance, +25% Health and Lifesteal Amp.
- No longer provides +250 Health and +10 Health Regen.
- Removed Damage Block ability.
- Battle Fury
- Now requires the second Broadsword (1,000) instead of Claymore (1,350).
- Recipe cost increased from 450 to 600. Total cost decreased from 4,100 to 3,900.
- Bonus Damage decreased from +65 to +50.
- Cleave damage to heroes decreased from 70% to 60%.
- Bloodstone
- No longer provides 75 AoE radius increase.
- Bloodpact now applies a basic dispel on cast.
- Bloodthorn
- Soul Rend True Strike on the silenced target is now limited only to item owner and their controlled units.
- Soul Rend silence visual above affected targets is now tinted red to better distinguish Bloodthorn's silence from other sources of silence.
- Boots of Bearing
- Total cost decreased from 4,275 to 4,225 (due to Wind Lace cost decrease).
- Drum of Endurance
- Total cost decreased from 1,650 to 1,625 (due to Wind Lace cost decrease).
- Endurance no longer uses charges.
- Endurance cooldown increased from 30 to 45 seconds.
- Endurance bonus attack Speed decreased from 45 to 35.
- Swiftness Aura movement speed bonus decreased from 20 to 15.
- Ethereal Blade
- Ether Blast primary attribute multiplier for Universal heroes decreased from 60% to 45%.
- Eul's Scepter of Divinity
- Total cost decreased from 2,625 to 2,600 (due to Wind Lace cost decrease).
- Eye of Skadi
- Now also requires Orb of Frost (250).
- Recipe cost decreased from 1,300 to 1,050. Total cost unchanged at 5,300.
- Hand of Midas
- Transmute now grants a Madstone Bundle when used on a neutral creep.
- Heaven's Halberd
- Requires Vanguard (1,700), Crown (450), Ring of Regen (175) and a 275 gold recipe. Total cost: 2,600.
- Provides 275 Health, six Health Regen and five All Attributes.
- Passive: Damage Block. Grants a 60% chance to block 60 damage from attacks on melee heroes, and 30 on ranged.
- Active: Disarm. Now can be dispelled. Mana Cost decreased from 75 to 25. Duration on Ranged heroes decreased from five to four seconds.
- Gleipnir
- Now requires Point Booster (1,200) instead of Maelstrom (2,950).
- Recipe cost increased from 550 to 1,100. Total cost decreased from 5,750 to 4,550.
- Now also provides 75 AoE Bonus and 200 Mana.
- Health bonus increased from 275 to 450.
- Intelligence bonus decreased from 24 to 15.
- Eternal Chains no longer deals damage.
- Eternal Chains radius decreased from 350 to 275 (effective spell radius unchanged due to item's built-in AoE Bonus).
- Eternal Chains mana cost decreased from 200 to 100.
- Removed Chain Lightning ability.
- Mage Slayer
- Now requires Gloves of Haste (450), Cloak (800), Orb of Venom (350) and Cornucopia (1,200). Total cost decreased from 2,825 to 2,800.
- Used to require Oblivion Staff (1,625), Cloak (800) and a 400 gold recipe.
- No longer provides 10 Intelligence.
- Now provides five Health Regen and eight Damage.
- Attack Speed bonus decreased from 45 to 30.
- Mask of Madness
- Berserk bonus Movement Speed decreased from 30 to 25.
- Orb of Corrosion
- Requires Orb of Frost (250), Orb of Blight (300) and Band of Elvenskin (450). Total cost: 1,000
- Provides eight Agility.
- Passive: Corrosion. On attack, slows the enemy by 16% if the target is ranged and by 6% if the target is melee. Also reduces the target's incoming healing by 20% and their armor by three. Duration: three seconds.
- Armor reduction does not stack with its components, Desolator, or Stygian Desolator.
- Phylactery
- Empower Spell cooldown increased from six to 12 seconds.
- Empower Spell movement slow decreased from 50% to 30%.
- Empower Spell slow duration increased from 1.5 to three seconds.
- Khanda
- Now requires Tiara of Selemene (1,800) instead of Crystalys (2,000).
- Recipe cost increased from 500 to 1,500. Total cost increased from 5,100 to 5,900.
- Now provides eight Mana Regen instead of 50 Damage.
- Removed Critical Strike ability.
- Empower Spell no longer deals attack damage.
- Empower Spell bonus damage increased from 150 to 250.
- Empower Spell now applies Break to the target, disabling their passive abilities for the duration.
- Empower Spell movement Slow decreased from 50% to 30%.
- Empower Spell debuff Duration increased from 1.5 to three seconds.
- Revenant's Brooch
- Requires Crystalys (2,000), Voodoo Mask (700) and a 600 gold recipe. Total cost: 3,300.
- Provides 35 Damage and 16% Spell Lifesteal.
- Removed Phantom Province ability.
- Passive: Phantom Critical. Grants each attack a 30% chance to deal bonus magical damage equal to 80% of the attack's damage.
- This is considered a Critical Strike for other sources of Critical Strikes. This ability has no effect on buildings.
- Sange and Yasha
- Status Resistance bonus decreased from 25% to 20%.
- Shadow Blade
- Now requires Claymore (1,350) instead of Broadsword (1,000). Total cost increased from 3,000 to 3,350
- Bonus Damage increased from 20 to 25.
- Silver Edge
- Total cost increased from 5,450 to 5,800 due to Shadow Blade Changes
- Bonus Damage increased from 60 to 70.
- Solar Crest
- Total cost decreased from 2,600 to 2,575 (due to Wind Lace cost decrease).
- Tranquil Boots
- Total cost decreased from 925 to 900 (due to Wind Lace cost decrease).
- Wind Waker
- Total cost decreased from 6,825 to 6,800 (due to Wind Lace cost decrease).
- Witch Blade
- Now requires Orb of Venom (350).
- Recipe cost decreased from 600 to 250. Total cost unchanged at 2,775.
Heroes
We're just going to be touching on the heroes in our "rework" column further up. If you're chasing every single hero change with patch 7.38 (there are hundreds!) be sure to check the official patch notes here.
Hero | Change(s) |
---|---|
Alchemist | Aghanim's Scepter granting moved from Chemical Rage to Greevil's Greed Dividends (New Facet) Greevil's Greed - Alchemist gains +75 GPM for each Aghanim's Scepter he has granted to allies. Greevil's Greed - Aghanim's Scepter granting range increased from 600 to Global. - Aghanim's Scepter granting is now announced to all allies and spectators. Acid Spray - Radius decreased from 400/475/550/625 to 350/400/450/500. - Now applies one Corrosive Weaponry stack with each tick of damage. Unstable Concoction - Now applies one Corrosive Weaponry stack per second of brew time. Corrosive Weaponry - Stacks are also applied when enemies take damage from Alchemist's spells. Acid Spray applies one stack per second. Unstable Concoction applies one stack per second of brew time. - Stacks per attack increased from one to two. - Max Stacks increased from 4/6/8/10 to 10/12/14/16. - Movement Slow per stack decreased from 4/5/6/7% to 1.5/2/2.5/3%. - Base Attack Damage Reduction per stack decreased from 3/4/5/6% to 1.5/2/2.5/3%. Chemical Rage - Bonus Move Speed decreased from 30/45/60 to 20/30/40. |
Arc Warden | Runed Replica (New Facet) Tempest Double - Tempest Double is infused with the bonuses of Power Runes for 10s when created. - Level 1: Invisibility Rune. - Level 2: Invisibility and Arcane Runes. - Level 3: Invisibility, Arcane, and Haste Runes. Power Capture (New Facet) Runic Infusion - Arc Warden gains +1.5 all attributes permanently upon activating any Power Rune. Magnetic Field - Once created, the field pulls all runes in 1200/1800/2400/3000 radius towards it with increasing speed. Any rune that’s within Magnetic Field or is pulled into it is automatically activated. Rune acceleration: 150. - Now a Universal Hero. - Base damage decreased by 10. - Damage at level one decreased by 2 (from 53-59 to 51-57). - Damage gain per level increased from +3.0 to +3.6. - Damage at level 30 increased by 11 (from 154-160 to 175-181). - Zet has attuned to the New Frontiers and no longer has Tempest versions of abilities. - Removed Order and Disorder Facets. Flux - Now has the same effect for both Arc Warden and Tempest Double. - Deals 15/30/45/60 damage per second and slows target’s movement speed by 14/21/28/35%. - Now upgraded with Aghanim’s Scepter. - Silences when the target is alone. Increases damage by 50% and duration by two seconds. Magnetic Field - Now is a point targeted ability with 900 cast range. Can be double tapped for self-cast to create the field centered on the caster. - Now has the same effect for both Arc Warden and Tempest Double. - No longer upgraded with Aghanim’s Scepter. Spark Wraith - Now has the same effect for both Arc Warden and Tempest Double. Spark activates in 1.5s, flies at a speed of 550, slows enemy for 0.5/0.6/0.7/0.8 seconds and deals 100/170/240/310 damage. - No longer deals 40% more damage to non-hero units. - No longer upgraded with Aghanim’s Scepter. - Now upgraded with Aghanim’s Shard. - When Spark Wraith activates, a secondary Spark Wraith will fuse with the next closest target that deals 80% damage. Increases Spark Wraith search radius by 100. Tempest Double - Cooldown decreased from 100/90/80 to 60/55/50 seconds. - Duration decreased from 60 to 18/21/24 seconds. - Now spawns with Arc Warden’s current health and mana. - Tempest Double no longer has penalties when more than 2,000 range away from Arc Warden. - No longer restarts the ability cooldown if the Tempest Double is killed by enemies. - Loses its sense of self and fractures over time, becoming slower and less accurate. Max miss change: 35%. Max self slow: 35%. Talents - Level 15 talent Magnetic Field attack speed increased from +16 to +25. - Level 15 talent +2 Flux Duration replaced with +20% Flux slow. - Level 25 talent Flux silences when target is alone replaced with -1s Spark Wraith Activation delay. |
Broodmother | - Now an Agility hero. - Base Damage increased by 20. - Base Strength decreased from 19 to 18. - Damage at level 1 unchanged (47-53). - Strength gain increased from 2.3 to 2.9. - Agility gain increased from 2.6 to 3.4. - Intelligence gain increased from 1.4 to 2.0. - Damage gain per level decreased from +4.4 to +3.4. - Damage at level 30 decreased by 45 (from 204-210 to 159-165). Necrotic Webs (Facet) Spin Web - Enemy Regen Reduction rescaled from 15/20/25/30% to 10/30/50/70%. Talents - Level 10 talent +2 Spin Web max webs replaced with +0.5% Spider's Milk hero health as heal. - Level 25 talent base attack time (BAT) reduction during Insatiable Hunger decreased from 0.3 to 0.25 seconds. |
Chaos Knight | - Agility gain increased from 1.4 to 1.8. - Removed Phantasmagoria Facet. Fundamental Forging (New Facet) When Chaos Knight crafts a neutral item, two of his Artifact choices will be for the current tier and two of his choices will be for the next tier (if possible). He does not get the option to keep his current Artifact between tiers. Cloven Chaos (Facet) Chaos Bolt splits in half upon striking its target, stunning one additional enemy and damaging another. Prioritizes heroes. Bounce range is 60% of the ability's cast range. Additional targets do not create Shard illusions. Chaos Bolt - Cast range increased from 500 to 600. Chaos Strike - Now follows global lifesteal rules (as a result, creep penalty improved from 70% to 40%). - No longer deals bonus damage to creeps. - Critical minimum decreased from 125% to 120%. - Critical maximum increased from 140/175/210/245% to 140/180/220/260%. |
Chen | - Now an Intelligence Hero. - Base Damage increased by 18-21. - Damage at level 1 rescaled from 48-55 to 46-56. - Damage gain per level decreased from +5.1 to +3.2. - Damage at level 30 decreased from 226-233 to 152-162. - Removed Wolf Convert Facet. Marshmage Convert (Facet) Chen's convert is an amphibian creep. Summoned unit depends on the level of Holy Persuasion: Marshmage Apprentice (levels 0 and 1) or Marshmage (levels 2-4). Divine Favor - No longer upgraded with Aghanim’s Scepter. Holy Persuasion - Aghanim's Scepter's Martyrdom Cooldown decreased from eight to four seconds. - Aghanim's Scepter's Martyrdom cast range decreased from global to 1,200. - Aghanim's Scepter's Martyrdom can no longer be cast on enemies to damage them. - Aghanim's Scepter's Martyrdom healing changed from current level of Hand of God to instant heal equal to 30% of the Martyr's current health. Talents - Level 10 talent -2s Divine Favor Teleport delay replaced with +150 convert attack speed. - Level 25 talent +200/+10 Hand of God heal/heal over time replaced with Hand of God fully heals Chen and his creeps. |
Crystal Maiden | - Removed Frozen Expanse and Cold Comfort Facets Arcane Overflow (New Facet) Arcane Aura - Arcane Aura can be activated to temporarily provide Crystal Maiden with 35% Spell Amplification, but increasing Mana Costs of her abilities by 50%. While active, any time Crystal Maiden uses her other abilities, allied heroes within 1,200 radius receive 25% of the mana spent. Duration: 10 seconds. No Mana Cost. Cooldown: 30 seconds. - The ability duration is paused during the Freezing Field. Can't be cast during the Ultimate with Aghanim's Scepter, but still has full effect. Glacial Guard (New Facet) Crystal Nova - Increases radius by 100 and grants allied heroes in the affected area a 40/70/100/130 physical barrier for four seconds. Crystal Maiden receives double the barrier. |
Dark Seer | - Now an Intelligence Hero. - Base Damage increased by 26. - Damage at level 1 increased by 5 (from 49-55 to 54-60). - Damage gain per level decreased from +5 to +2.7. - Damage at level 30 decreased by 75 (from 221-227 to 146-152). - Removed Mental Fortitude innate ability. Quick Wit (Facet) - Attack Speed per Intelligence increased from 0.5 to 1. Aggrandize (New Innate) - When Dark Seer levels up, he restores a percentage of his max health and mana. Restore percentage is equal to 10% + 2% per hero level. Disabled by Break. |
Dawnbreaker | - Removed Gleaming Hammer Facet. Starsurge (New Facet) Starbreaker - After the final smash, all allies within 700 radius gain 9/12/15/18 bonus attack speed per each Starbreaker's swipe or smash that hits an enemy hero. Dawnbreaker herself gains 15/21/27/33 attack speed. Buff Duration: four seconds. Trailblazer (New Facet) Celestial Hammer - Dawnbreaker and her allied heroes gain 10/15/20/25% bonus movespeed when walking on hammer's fire trail and for one second after leaving it. Starbreaker - Aghanim's Shard movement speed penalty increased from 25% to 35% Solar Guardian - Aghanim's Scepter Reworked: - Solar Guardian’s Pulsing aura now lingers for three seconds after landing and follows Dawnbreaker around. Also increases Solar Guardian's heal per pulse by 10/15/20, while reducing channel/air time from 1.7/0.8 to 1.0/0.5 seconds. - Bonus evasion, early landing sub-ability and movement mid flight are removed - Bonus Heal per pulse decreased from 15/20/25 to 10/15/20 (total healing per pulse reduced from 60/90/120 to 55/85/115). Talents - Level 10 Talent +20 Starbreaker Swipe/Smash Damage replaced with +12 Damage. - Level 15 Talent Luminosity Critical Strike Damage decreased from +50% to +40%. - Level 25 Talent Starbreaker Cooldown Reduction decreased from five to four seconds. |
Dazzle | - Base Damage increased by 16. - Damage at level 1 unchanged (47-53). - Strength gain increased from 2.0 to 2.3. - Agility gain increased from 1.4 to 1.7. - Intelligence gain increased from 2.8 to 3.7. - Damage gain per level decreased from +4.3 to +3.5. - Damage at level 30 decreased by 35 (from 201-207 to 166-172). - Removed Bad Juju ability. Nothl Boon (Facet) Weave - Now doubles the stacks applied to allies. Poison Bloom (Facet) Weave - Now doubles the stacks applied to allies. Weave (Innate) - Now levels with Nothl Projection. - Armor Change per stack rescaled from one to 0.5/0.75/1/1.25. Poison Touch - Cooldown decreased from 27/23/19/15 to 24/21/18/15 seconds. - No longer upgraded with Aghanim's Shard. Shallow Grave - Cooldown decreased from 36/30/24/18 to 30/26/22/18 seconds. Shadow Wave - Cooldown decreased from 12/11/10/9 to 10/9/8/7 seconds. - Aghanim's Scepter no longer allows to perform attacks if Dazzle is disarmed. Nothl Projection - New Ultimate ability - Dazzle's soul departs his body, becoming an untargetable, invulnerable and tree-walking spirit that can still attack, cast abilities and use items. His mortal body can be attacked and there is a visible tether between it and Dazzle's soul. - While in soul form, all Dazzle's basic abilities are improved: Poison Touch hexes enemies, Shallow Grave heals upon expiration and Shadow Wave has reduced cooldown. - If the body is killed, Dazzle's soul perishes. When Dazzle's spirit moves further than 1,600 units from his body, it is tugged back towards the body with the intensity of this pull increasing the further Dazzle's soul travels. When the effect ends, the soul returns to its body. - Cooldown: 70/60/50 seconds, Max Duration: 15 seconds, Min Duration: five seconds, Cast Range: 600, Mana Cost: 100/150/200. - Poison Touch Hex Duration: 1.4/1.6/1.8s - Shallow Grave Healing: 225/300/375 - Shadow Wave Cooldown Reduction: 30/45/60% - Dazzle can't attack buildings or use Hand of Midas while in Soul form - Can be upgraded with Aghanim's Shard - Allows to cast Nothl Projection while disabled and provides 20% Outgoing Healing Amplification for the duration. Talents - Level 20 Talent 200 Heal on Shallow Grave End replaced with -4 seconds Shallow Grave Cooldown. |
Faceless Void | - Base Agility increased from 19 to 21. Chronosphere (Facet) Chronosphere - Mana Cost decreased from 150/225/300 to 125/200/275. - No longer suspends the duration of Time Dilation for affected units. - No longer freezes enemy ability and item cooldowns. Time Zone (Facet) - Mana Cost decreased from 150/225/300 to 125/200/275. - Cooldown increased from 130/120/110s to 130/125/120s. - Cast Range decreased from 625 to 500. - Now also suspends Time Dilation duration. - Now also freezes enemy ability and item cooldowns. - Now also accelerates ability and item cooldowns for allies. Cooldowns accelerate 4x faster. - Radius decreased from 900 to 700. - Duration decreased from 5/5.5/6s to 3.75/4.25/4.75s. - No longer manipulates attack speed. - Movement Speed Manipulation rescaled from 50/60/70% to 60%. - Cast Speed Manipulation increased from 40/50/60% to 60%. - Turn Speed Manipulation increased from 40/50/60% to 60%. - Projectile Speed Manipulation rescaled from 30/40/50% to 40%. Time Walk - Cooldown decreased from 24/18/12/6s to 21/16/11/6s. Time Dilation - Recasting Time Dilation on an enemy will now add a separate, stacking debuff instead of refreshing the duration of the existing debuff. |
Invoker | - Now an Intelligence Hero. - Base Health Regen decreased from 0.5 to 0.25. - Base Damage increased by 12-10. - Base Intelligence increased from 19 to 20. - Damage at level 1 decreased by 4-6 (from 39-47 to 35-41). - Strength gain decreased from 2.6 to 2.5. - Agility gain increased from 1.8 to 2. - Intelligence gain increased from 4.0 to 4.7. - Damage gain per level decreased from +5.9 to +4.7. - Damage at level 30 decreased by 46 (from 224-232 to 180-186). - Removed Mastermind ability. - Removed Agnostic and Elitist Facets. - Added three orb-centered facets. Each provides an extra level for the specific orb, permanently improves an ability, and sets their own Aghanim's Scepter and Shard upgrades. - Aghanim's Scepter still provides +1 level to all orbs, but also provides an additional level to the orb of the chosen facet, allowing it to reach max level of 10. Scholar of Koryx (New Facet) Quas - When Invoker reaches level 6, he gains a bonus level of Quas without spending a skill point. Also increases its max level up to 8 - Aghanim's Scepter grants 1 additional current level, and increases max level to 10 Cold Snap - Invoker heals for 13-130 health (depending on level of Quas) whenever Cold Snap triggers. Ghost Walk - Can be upgraded with Aghanim's Scepter. When cast, the effect is also applied to all allied heroes and forge spirits within a 600 radius. Allies and spirits have a 0.5s fade time and 20s duration. Ice Wall - Can be upgraded with Aghanim's Shard. Enemy heroes that stay in Ice Wall for longer than 3s freeze, becoming rooted for 1.5s and taking 300 magic damage. Also increases wall's radial thickness by 40 and length by 160. Mind of Tornarus (New Facet) Wex - When Invoker reaches level 6, he gains a bonus level of Wex without spending a skill point. Also increases its max level up to 8. - Aghanim's Scepter grants 1 additional current level, and increases max level to 10. Alacrity - Grants bonus 50-140 attack range (depending on level of Wex) when cast on Invoker or any ranged units under his control. Tornado - Can be upgraded with Aghanim's Scepter. Tornado creates smaller twisters along its path every 300 units. Each twister lasts for the duration of Tornado, and persists for 4 additional seconds after the tornado is destroyed, dealing 120 damage per second in a 150 radius. - Twisters have ground vision in a 50 radius around them. Damage interval: 0.25s. Damage from multiple twisters stack. Twisters deal half damage to creeps. E.M.P. - Can be upgraded with Aghanim's Shard. Increases Burn Damage from 60% to 90% and pulls units to its center at 150 units per second. Agent of Gallaron (New Facet) Exort - When Invoker reaches level 6, he gains a bonus level of Exort without spending a skill point. Also increases its max level up to 8. - Aghanim's Scepter grants 1 additional current level, and increases max level to 10. Chaos Meteor - Increases meteor's radius by 30 and travel distance by 200. Sun Strike - Now Aghanim's Scepter grants Cataclysm exclusively with this facet. Cooldown decreased from 100s to 60s, Min/Max Distance decreased from 160/200 to 90/180, Sun Strike damage decreased from 100% to 75%. - Can be upgraded with Aghanim's Shard. Causes Sun Strike to summon the current level of Forge Spirit at the location when damaging a real enemy Hero. |
Jakiro | - Removed Liquid Fire and Liquid Frost Facets. - Both Liquid Fire and Liquid Frost abilities are now available to the hero at the same time. They have a shared level and cooldown. - Now always attacks with his ice head first, then his fire head. - This results in swapping special attacks: Liquid Frost is always applied with the first attack, Liquid Fire, with the second, whenever applicable. Twin Terror (New Facet) Double Trouble - Damage penalty is decreased from 50% to 40% and improves even further by 5% per Macropyre level. Ice Breaker (New Facet) Ice Path - Path Duration increased from 3/3.5/4/4.5s to 6s. - Upon expiration, Ice Path detonates, dealing an additional 75/125/175/225 damage and stunning enemies for 0.5s a second time. - While the path exists, ability is replaced with a sub-ability, which allows Jakiro to detonate his Ice Path early. Liquid Fire - Aghanim's Shard Reworked: - Makes Liquid Fire and Liquid Frost abilities not share cooldowns. Liquid Frost - Aghanim's Shard Reworked: - Makes Liquid Fire and Liquid Frost abilities not share cooldowns. Talents - Level 25 Talent Grants Liquid Fire/Frost replaced with +2.5% Liquid Fire and Frost Max Health Damage. |
Kez | - Base Armor decreased by 1. - Base Agility increased from 26 to 27. - Base Movement Speed decreased from 320 to 315. - Removed Hero of the Flightless Facet. Flutter (New Facet) Switch Discipline - Kez deals 12% more damage on the first attack or ability after switching to Katana, and gains 12% bonus movement speed for 2 seconds after switching to Sai. Shadowhawk (New Facet) Shodo Sai - Triggering a Shodo Sai Mark from invisibility deals 50% more critical damage. When Kez triggers a Shodo Sai Mark, reduce the cooldown of both Shodo Sai and Kazurai Katana by 20/30/40/50%. Switch Discipline (Innate) - Katana Bonus Damage decreased from 20% to 12%. Grappling Claw - No longer grants flat bonus hero lifesteal. - Lifesteal on attack rescaled from 100% to 50/75/100/125%. Kazurai Katana - Aghanim's Shard Cast Range increased from 150 to 200 - Aghanim's Shard cooldown increased from 5s to 20/15/10/5s. Raptor Dance - Now follows global Lifesteal rules (as a result, gained creep penalty). - No longer provides debuff immunity and a hard dispel. - Now provides a basic dispel and 0.1s invulnerability period on cast, and complete magic damage immunity for the duration. Falcon Rush - Can now change targets while rushing. - Rush Range decreased from 575 to 525. - Sai Base Attack Rate increased from 1.2/1.1/1.0/0.9s to 1.3/1.2/1.1/1s. - Katana Base Attack Rate increased from 1.4/1.3/1.2/1.1s to 1.5/1.4/1.3/1.2s. - Attack Speed Factor increased from 6/7/8/9% to 6/8/10/12%. Talon Toss - Now deals physical damage. Shodo Sai - No longer slows Marked targets. - Aghanim's Shard no longer grants bonus movement speed. |
Lifestealer | - Base Movement Speed decreased from 320 to 315. - Removed Rage and Unfettered Facets. Fleshfeast (New Facet) Feast - Max HP per Hero Kill increased from 15 to 25/35/45/55 depending on the current level of Infest. Open Wounds - Cooldown is reset if a hero dies while afflicted by Open Wounds. Gorestorm (New Facet) Infest - Allows the ability to be used on Ancient creeps. - Consuming creep drenches affected enemies in blood for 3 seconds. Drenched enemies take damage equal to 25% of the host's remaining health over the duration. - When cast with Aghanim's Scepter, Gorestorm damage is equal to 25% of the damage done to the hosted enemy hero by Lifestealer over the duration of Infest. Feast - Max Health Gained now added to the post-game screen. Infest - Can no longer target Ancient creeps by default. - Infested Creeps now lose 2/1/0% of their max HP each second. Talents - Level 10 Talent +150 Infest Damage replaced with +4 All Stats. |
Marci | - Base Damage increased by 22-20. - Damage at level 1 increased by 6-4 (from 50-56 to 56-60). - Intelligence gain increased from 1.5 to 1.9. - Damage gain per level decreased from +4.4 to +3.0. - Damage at level 30 decreased by 44-46 (from 207-213 to 163-167). - Removed Sidekick and Bodyguard Facets. Buddy System (New Facet) Bodyguard - While bodyguarded, Marci and her partner share 100% of health healed by this ability with each other. Pick-Me-Up (New Facet) Rebound - Adds an alt-cast, which allows Marci to bring the target ally with her to her final destination. The ally deals 25% of the Rebound damage to enemies on landing. Won't affect Rooted or Leashed allies. Fleeting Fury (New Facet) Rebound - If Marci has Unleash leveled, after landing from Rebound, Marci gains a short Fury combo. If Unleash is already active, its duration is instead extended by 3s. This combo has 3 hits instead of 5 and Aghanim's Scepter doesn't apply silence to it. Special Delivery - Now has an active component. Marci whistles and instantly teleports her courier to her. Cooldown: 240s. Cast point: 1s. Rebound - Mana Cost increased from 70/80/90/100 to 75/90/105/120. - Ally Bonus Movement Speed decreased from 25/30/35/40% to 15/20/25/30%. - Aghanim's Shard no longer decreases cooldown. - Aghanim's Shard now increases damage by 20% (from 80/160/240/320 to 96/192/288/384). Bodyguard - No longer provides bonus armor. - Now provides the selected ally with 75% of the lifesteal and damage bonus. Talents - Level 10 Talent +100 Rebound Cast/Jump Range replaced with +75 Rebound Landing Radius. - Level 10 Talent +10% Sidekick/Bodyguard Lifesteal replaced with +1.5s Dispose Slow Duration. |
Mirana | - Now an Agility Hero. - Base Damage increased by 24-26. - Base Strength increased from 18 to 20. - Damage at level 1 increased by 4-6 (from 44-48 to 48-54). - Strength gain increased from 1.9 to 2.2. - Agility gain increased from 2.5 to 3.1. - Intelligence gain increased from 1.4 to 1.9. - Damage gain per level decreased from +4.1 to +3.1. - Damage at level 30 decreased by 40-38 (from 191-195 to 151-157). - Removed Moonlight Shadow and Solar Flare Facets. Starstruck (New Facet) Starstorm - Starstorm's second meteor deals more damage and blinds the target. Second Meteor Damage: 100%. Blind Miss Rate: 60%. Blind Duration: 3.5/4/4.5/5s. Leaps and Bounds (New Facet) Leap - Upon landing, Leap roots targets in a 250 radius around Mirana for 1.1/1.4/1.7/2s. Selemene's Faithful (Innate). Healing Lotus Effectiveness increased from 20% to 50%. Starstorm Second Meteor Damage decreased from 80% to 60%. Leap - Movement Bonus decreased from 8/16/24/32% to 6/12/18/24% - Aghanim's Shard Reworked: - No longer increases distance. No longer creates a damaging wave - Now grants +1 Leap charge. Attacks during the Leap buff critically strike for 150% damage. Moonlight Shadow - Now also increases Mirana's outgoing damage by 9/12/15% for the duration. Talents - Level 10 Talent -2s Sacred Arrow Cooldown replaced with -2s Starstorm Cooldown. - Level 20 Talent +20% Critical Strike (200%) replaced with +35 Base Damage. |
Ringmaster | - Added to Captains Mode. - Removed Center Stage Facet. Carny Classics (New Facet) Dark Carnival Barker - Sets Dark Carnival Souvenirs to Funhouse Mirror, Strongman Tonic, and Whoopee Cushion. Sideshow Secrets (New Facet) Dark Carnival Barker - Sets Dark Carnival Souvenirs to Crystal Ball, Unicycle, and Weighted Pie. Crystal Ball - Scans a targeted 450 area for 4 seconds. Indicates whether there are enemy heroes in that area for the duration. Reveals invisible units and wards in the scanned area, but does not provide vision. The reveal effect lingers for 1 second. Global Cast Range. Unicycle - After a 0.5s preparation, Ringmaster mounts a speedy unicycle to ride around on for 10 seconds. Crashing into trees destroys them and slows the unicycle. Attacking, using abilities, taking damage, picking up runes, or crashing into units and other obstacles dismounts the rider. Weighted Pie - Tosses a pie into a target enemy, knocking them back and reducing their vision to 50. Vision recovers over 2 seconds and the target's allies won't provide their vision for them over the duration. The pie instantly kills any non-ancient creep. Cast Range: 750. |
Windranger | - Base Damage increased by 14-20. - Base Intelligence decreased from 21 to 18. - Damage at level 1 rescaled from 46-52 to 44-56. - Strength gain increased from 2.0 to 2.6. - Agility gain increased from 1.4 to 1.7. - Intelligence gain increased from 2.4 to 3.2. - Damage gain per level decreased from +4.1 to +3.4. - Damage at level 30 decreased by 32-26 (from 193-199 to 161-173). - Removed Focus Fire and Whirlwind Facets. Tangled (New Facet) Shackleshot - Shackleshot applies to all units and trees behind the target, each granting Windranger bonus attack damage for 6 seconds. Each shackled hero provides 12/20/28/36 damage, while trees and other units provide 50% less. Primary Shackleshot target doesn't provide any damage. Killshot (New Facet) Powershot - The arrow instantly executes enemy heroes below a certain health threshold. Execute threshold linearly increases with the channeling time. Min Execute Threshold: 5%, Max Execute Threshold: 9/10/11/12%. Health for execution is calculated after the arrow hits. Powershot - Mana Cost rescaled from 100 to 90/100/110/120. Gale Force - Mana Cost increased from 100 to 125. Talents - Level 10 Talent -2s Shackleshot Cooldown replaced with +25 Easy Breezy Min/Max Movespeed. - Level 10 Talent +75 Powershot Damage replaced with +1s Powershot Slow Duration. |
Winter Wyvern | - Now an Intelligence Hero. - Base Damage increased by 15-17. - Base Strength increased from 20 to 22. - Damage at level 1 decreased by 1 (42-47 to 40-47). - Strength gain increased from 2.2 to 2.5. - Agility gain increased from 1.5 to 1.7. - Intelligence gain increased from 2.8 to 3.6. - Damage gain per level decreased from +4.6 to +3.6. - Damage at level 30 decreased by 45-43 (from 203-208 to 158-165). - Base Attack Speed increased from 90 to 100. - Removed Essence of the Blueheart and Dragon Sight Facets. Winterproof (New Facet) Cold Embrace - Can be cast on buildings. Chosen building isn't healed, but still protected from physical damage. Affected units or buildings gain 60% bonus attack damage after the cocoon thaws. Buff Duration: 6s. - If the building is under effect of both Cold Embrace and Glyph of Fortification, the buff duration is paused. Lane creeps don't have this interaction. Recursive (New Facet) Winter's Curse - Makes all affected enemies take 125% of physical, magical and pure damage from Winter Wyvern. Whenever the cursed enemy dies, Winter's Curse is recast on the lowest health enemy hero affected by the Curse. The recast has minimum, maximum, and bonus durations equal to 50% of the default spell. Eldwurm Scholar (Innate) - Now applies to Shrines of Wisdom instead of removed Wisdom Runes. Winter's Curse - Affected units no longer take increased magical and pure damage bonus from Winter Wyvern by default. |
That's all for now! Dive into Dota 2 and experience the changes for yourself! For more coverage stay tuned to esports.gg.