Who is on Reisshub’s Fortnite competitive Mount Rushmore? Find out the answer and much more.
Reisshub is one of the most prominent forces in competitive Fortnite content. With over 900,000 YouTube subscribers, many fans and players alike flock to his channel for the latest and greatest in strategies, tournament outcomes, and even his own personal adventures in the competitive scene. Reisshub's editing style and occasional humor bring people back, offering entertainment ranging from 10 minutes to over an hour.
We had the chance to speak with Reisshub in an exclusive interview, where we discussed topics including his introduction to Fortnite, how he approaches video ideas and editing, and the game's competitive side.
From not gaming much to loving Fortnite
The creator's entry into Fortnite is similar to many others who climbed aboard the hype train back in 2018. He heard about the game from a friend who recommended it. Before Reisshub knew it, he was hooked, despite not being particularly good at the game. Unfortunately, he wasn't gaming around that time due to his real-life job as a construction cost consultant.
"I basically stopped gaming almost for the most part whilst I was working," he said. However, he hopped on Xbox one day and asked his friend if Fortnite was any good. He responded, telling him, "It's free," and Reisshub decided to give it a try.
Although he admitted it took him at least 10 games to earn an elimination, the game hooked him late in Chapter 1. Reisshub enjoyed it so much that he would find excuses to leave work early to play tournaments.
How Reisshub entered the content space and sharpened his skills
From a skill perspective, Reiss joked that he's still not good at the game even this many years later, but that's what inspired him to start making content.
"That's like why I started making content to start with, because I suck. I was like, here, I'll try to find the stuff that I suck at and improve on them," he said. He then walked his statement back, saying that he's good compared to the average player, but pales in comparison to professional players.
Over time, he continued playing and improving, even placing in the top 100 in a Solo Cash Cup, a tournament featuring many of the region's best players. He has yet to reach those heights again throughout his competitive career. That's never stopped him, though, as Reisshub still creates content focused on improving while also analyzing clips of the world's best players because he finds Fortnite fun.
"Fortnite's core mechanics are just so satisfying. If you make a mechanical play and get a good kill — so good. If you play like an endgame that's stacked — so unbelievably fun. There's literally no game I've had that is anywhere close to that," he said.
Nowadays, his drive to play and improve is less about being good and more about preventing himself from becoming a bad player.
What was better about Fortnite in the old days?
Fortnite is ever-changing, whether it be weapons, mobility, points of interest (POIs), mechanics, or a number of other variables the game has to offer. We asked Reisshub what aspects of early Fortnite he misses that aren't present in its current state. His answer? The other players were terrible.
"[I miss] the fact that everyone was just awful. I was on the competitive Reddit, and there's a clip on there, which is ZexRow; it was like 1v6. He 1v3'd two different teams in Chapter 1 — different full trios. And it's like, this is the most insane clip you've ever seen." He continued, "It's a great clip, don't get me wrong, especially for the time, but you watch that now, and you go, wow, he would die to even the most average player."
Despite dominating Cash Cup lobbies in the early days, Reisshub reminisced, saying even he could rack up 20 kills in a match. The current state of Fortnite is vastly different. "If you were good at the game early on, you could kind of get ahead. Now it's so, so hard. Like everyone is just so good. The skill ceiling is just unbelievable."
In terms of Fortnite's loot pool and mechanics now versus back in the day, Reiss said he wouldn't want to bring anything back. "The more you look back, the more you realize, man, Chapter 1 was a lot of just nostalgia, you know? It's like the game right now is so much better than it was back then."
Why Reisshub feels there are so many eyes on competitive Fortnite
Creators like Tyler "Ninja" Blevins and Turner "TFue" Tenney are household names in Fortnite history. More recently, a portion of the game's viewership has shifted to competitive-focused players. For example, multiple-time Fortnite Champion Series (FNCS) winner Peterbot regularly garners tens of thousands of viewers when he goes live, especially for a tournament.
When asked what he attributes the focus on competitive Fortnite to, his answer was simple. People want to watch the best players play.
"It's just the same thing that's always been true, that people want to see the best players. You know, when you see TFue's domination, he was getting so many viewers, obviously because he was a creator, but he was streaming everything. There was a perception that people had, whether it was true or not, that he was one of the best players."
According to Reiss, not much has changed regarding Fortnite viewership. Whereas fans watched TFue play pubs and perform well in tournaments, viewers want to find the next best player to watch.
"It's like you're watching Peterbot; he is the best player right now. If you watch any other stream, any other POV, it's like you're literally just going to see something not as entertaining as watching a Peterbot stream."
He added that anyone could watch Peterbot's live streams and content because it's unlike anything else, whereas the more casual content these days doesn't have the same reach. An audience comprised what Reisshub refers to as casual, consistent, and new (CCN), Peterbot appeals to all three.
What Reiss would like to change about competitive Fortnite
Many, including Reisshub, would admit that Fortnite is in one of its best states ever. The prize money is steady, there are always tournaments, and 2026 will see an increase in LAN tournaments. However, there is always room for improvement, and Reiss gave us three things he'd like to see changed.
"I think the first thing I would say is eradicate all cheaters because if you eradicate all cheaters, you have a lot of the problems that are in the scene already fixed," he said. Although Epic Games has notably cracked down on cheaters, even taking some to court, they still persist.
Reiss believes that removing all cheaters would make competitive Fortnite more entertaining. He outlined that cheaters frequently ruin tournaments, whether they are Victory Cash Cups or higher-stakes competitions.
"If you remove the cheaters, you already have a good start by just having back like good tournaments that people enjoy because you're not just having cheaters win them."
Although he wanted to say he'd like to see more LANs, Epic Games and BLAST have already added more to the 2026 schedule. Instead, Reisshub would like to see better solo tournaments. For many up-and-coming players, positive results in solo tournaments not only win them money but also can lead to recognition.
"I think it's really important for every player to have, like, if you don't have a good teammate, you have a place to practice, a place to grind, a place to show that you're doing well," he said. As for the third aspect, while admitting it's unlikely, Reisshub would like to see an increased prize pool.
"If you juice the prize pool like crazy, like, yeah, obviously competitive would fly off. That would make more people play, and it'd make more people interested in it."
The biggest "what-ifs" in Fortnite history
Alternate realities are an interesting concept. For example, what if Fortnite never changed the map? How would that have altered the course of history? We had a similar question for Reisshub, but specific to competitive Fortnite. His biggest what-if? What if Epic Games actually locked in post-World Cup?
"They had this obviously massive promise to put $100 million across that period of time. I tell the story a lot where you've hyped everyone up after the World Cup, the motivations there, and then you just drop the mechs on them, right?" Epic Games released massive mech suits in Season X following the World Cup, which drew considerable ire from the player base.
"I think for a competitive [tournament], I would wonder what the impact of that was, like the negative impact of having literally like the worst season of all time." While admitting that Season X featured some great tournaments, Reisshub is curious about how Fortnite would've panned out without the mechs.
Another what-if the creator raised revolved around the COVID-19 pandemic and how it affected competitive Fortnite. He began creating content seriously in 2020, so he attributes much of his success to being furloughed from his job, which permitted him the time to make a name for himself.
However, it's no secret that Fortnite would've been a completely different spot had the pandemic not happened. "I got into [content] during that period, but also LANs stopped. They were doing World Cup and then, you know, they had two years of no LANs, and that was basically purely COVID-related."
The genius behind Reisshub's creative process
Reisshub currently has over 900,000 YouTube subscribers and is rapidly approaching the 1 million-subscriber milestone. He has reached audiences through effective editing, crisp audio voice-overs, and a deep analysis of the game. You can find anything from "How Peterbot Beat the Allegations" to "I Became Scotland's BEST Fortnite Player," which are the two most popular on his channel.
We inquired about Reisshub's creative approach to Fortnite content, asking how everything works behind the scenes.
"It's a process that's evolved a lot over time. And a lot of people have like this, you know, solid plan. I do this, I do this, I do that. I find like if you keep it too strict, you lose a little bit of like the creative freedom you have with it."
Reisshub said the process is easier now because of the luxury of having editors. That has allowed the creative process to flow smoothly once he's done crafting a script and recording voice-overs.
He spends most of his time coming up with good ideas he knows will interest the viewer. "What that kind of looks like is as much research as I humanly possibly can before committing to a video. And what I'm doing right now is if I don't think a video is a banger idea, it's just not getting done," he said.
Expanding on that, Reisshub said he looked back at his 2025 videos and found that the content that didn't perform well just wasn't great ideas.
"I can look at content, I can look at how good the editing was, how good the story was, how was the script, all that kind of stuff. I don't want to say it doesn't matter as much, but if the idea is crap, it's just going to be crap."
The lifecycle of Reisshub's content
From the conception of an idea, Reisshub does his research, writes a script, records his voice-over, and sends those assets to his editor, Noller. Although he admitted he's more of a numbers guy, he finds it interesting that he essentially writes scripts for a living.
"The writing usually takes, I'd say, three days for the most part. I am not a talented writer by any means. It's something I've never been good at my whole life." He reflected on a time in school when he was supposed to explain why a writer described the sky as blue, saying he had no grasp of metaphor.
"So writing is difficult for me. So I spend like three, four days to, depends on what it is, as much time as possible because once the idea is as good as possible, the next most important part is that the things you're talking about are interesting too."
His rule of thumb is that if a script is eight minutes long, it's not a good video. "The main reason for that is because if it's eight minutes long, I've just scraped enough content in to fill a video out. And if that's the case, I've just scraped by, then I just think, well, is there really that much to talk about?"
Once he receives the footage back from his editors, he performs one final pass, making any necessary changes he sees fit before preparing to publish it.
What is the key to making interesting content?
From a philosophical perspective, Reisshub believes the topic of a video is the most important aspect, adding that summarizing it in one sentence is key.
"So my best viewed video is Peterbot. Fortnite's best player accused of cheating and how he became the world champion," he provided as an example. Another he mentioned was "I Became Scotland's BEST Fortnite player," which he felt was self-explanatory.
He later added that once he has an idea worth fleshing out, he takes as much time as needed to tell the story. That means there is no specific timeframe for the video's duration, whether it's 15 minutes or nearly 40. He added that one video he'd recommend to potential viewers, "How Fortnite's Unluckiest Player Finally Became World Champion," went a bit long.
Reisshub felt he could have trimmed it down, but still believes it's one of the best videos he put together.
Reisshub's most underrated Fortnite players of all time
There are certain players who rank among the upper echelon of competitive Fortnite, such as Bugha, Peterbot, and TaySon, but what about the unsung players? We wanted to hear who Reisshub believes is the most underrated player ever. While unconventional, his answer may come as a surprise.
"I think Queasy is underrated even though he is literally in the GOAT debate and I think one of the reasons why is just like pure longevity like he's been he winning FNCS since 2021," he said. "There's been players who have been around for longer, but there's not really been players who have been winning for that amount of time generally and still are like at the top of their game."
Reisshub did call this a "cop-out answer," but provided ample reasoning for his decision. Another name he mentioned was Thomas "Th0masHD" Davidsen, a Danish player who has remained atop the competitive scene for many years.
"If you look at his placements of FNCS Grand Finals, last year wasn't so great, but like before that, the consistency, even though he's not won, which is obviously very harsh, but like the amount of seconds, thirds, fourth places he's had and the consistency of doing that throughout the years is genuinely like very impressive."
Who is on Reisshub's competitive Fortnite Mount Rushmore?
Another topic that remains consistent across traditional sports and esports alike is the "Mount Rushmore" discussion, or the most important figures. Everyone has their own parameters for this topic, whether it be results, skills, or impact on the game. Here's what Reisshub had to offer:
"The easy one out of the way first, Peterbot. Let's just get that out of the way. When I think of faces, [I] think I'm going to bring people who have much more influence as well. I'm not just going to put players. Clix is up there. He's at the prime of his game right now and has been around again since World Cup as well."
With the first two spots solidified for good reason, Reisshub considered adding multiple-time FNCS winner TaySon to his Mount Rushmore, but ultimately chose a popular content creator.
"I think I would probably put like Aussie [Antics] onto that, which I think as a creator, think that he's had so much positive impact. Yes, like his years doing this. He's been doing it for a long, long time. He's always the place to watch."
He put a lot of thought into the final position, throwing out names like Queasy, but as he puts it, "influence is more than results." He ultimately landed on another professional player and content creator, MrSavage.
"I think I'll give it to Savage for similar reasons as Clix. Like he's not necessarily been, you know, you can see I'm leaning more on the creator side here than anything, especially players who are able to stream and keep content live for so long," he said.
So rather than pure competitive skill and results, Reisshub instead believes those who push the scene forward and increase its exposure belong atop his Mount Rushmore.
Rapid-fire Fortnite questions for Reisshub
To conclude the interview, we posed some fun questions to Reisshub in a rapid-fire manner to yield the most honest results:
- Duos or Trios? Duos
- Globals or EWC? Globals
- Fredoxie or Clix? Fredoxie
- Axe of Champions 1, 2, or 3? The gold one
- Solo Cash Cups or Victory Cash Cups? Solo Cash Cups
- NA or EU? EU
We'd like to thank Reisshub for taking the time to speak with us. You can find his social media accounts below, which include his content and more:



