Here’s what to expect in patch 14.21.
The upcoming League of Legends (LoL) patch is just around the corner, and lead gameplay designer Matt Leung-Harrison hinted at what's to come. Read on for details, including the LoL patch 14.21 release date and preview.
LoL patch 14.21 release date
Patch 14.21 is set to launch on October 23, 2024. This release date is confirmed by Riot Games' official League of Legends patch release schedule.
Patch | Release Date (PT) |
---|---|
LoL Patch 14.21 | Wednesday, October 23, 2024 |
LoL Patch 14.22 | Wednesday, November 6, 2024 |
LoL Patch 14.23 | Wednesday, November 20, 2024 |
LoL Patch 14.24 | Wednesday, December 11, 2024 |
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LoL patch 14.21 release time
This patch is scheduled to arrive on Oct. 23. However, if there's a delay within 48 hours of the scheduled date and time, Riot Games will post an alert.
LoL patch notes 14.21
Here is the preview of the LoL patch 14.21 notes. While champions such as Azir and Teemo are getting buffed, nerfs are going to Yone, Volibear, and more. Notably, Blade of the Ruined King (BORK) is also getting nerfed, according to the teaser.
LoL Patch 14.21 Preview | Update | Details |
---|---|---|
Champion Buffs | Azir | HP regen: 5 → 7 — Base AD: 52 → 56 |
Corki | P damage: 15% → 20% — W damage: 150-450 + 1.5 bonus AD → 200-500 + 2.0 bonus AD — 40% of this damage is guaranteed R damage: 80/160/240 + 70% bonus AD → 90/170/250 + 80% bonus AD | |
Gangplank | MP regen: 7.5 → 8 — E recharge: 18-14 → 17-13 | |
Irelia | Q mana: 20 → 15 — Q cooldown: 11-7 → 10-6 — R no longer reduces cooldown by 0.5/1/1.5 sec Q damage: 5-85 + 6 total AD → 5-85 + 7 total AD — Q minion damage bonus: 55-265 → 50-237 | |
Kayle | W mana: 90-130 → 75-115 | |
Malphite | Base HP: 644 → 665 | |
Nilah | EQ damage projectile: Missile → Instant — Q-auto remains empowered if it times out mid-swing — R attack lockout: ~1.1s → 1.0s | |
Qiyana | HP regen: 6 → 8 — W damage: 8-40 + 1 bonus AD → 8-40 + .2 bonus AD | |
Sivir | Base AD: 58 → 60 — Q damage: 15-75 + 80-100% total AD → 60-160 + 100% bonus AD — This is a buff levels 1-12 | |
Talon | W return damage: 50-170 + .8 bonus AD → 60-180 + .9 bonus AD | |
Teemo | W passive speed: 10-26% → 12-28% — W active speed: 20-52% → 24-56% | |
Xayah | W bonus damage: 20% → 25% | |
Champion Nerfs | Aurelion Sol | Base HP: 620 → 600 — E damage: 50-150 + .8 AP → 50-150 + .6 AP |
Brand | MP regen: 10.65 → 9 — P Detonation Damage: 9-13% max health → 8-12% max health — Q mana: 50 → 70 | |
Camille | Base health: 670 → 650 — W flat damage: 70-190 + .6 → 50-150 + .6 — E damage: 60-180 + .9 → 60-180 + .75 R on-hit damage: 5/10/15 + 4/6/8% current HP → 0 + 4/6/8% current HP | |
Elise | Armor growth: 5.2 → 4.5 — Armor: 30-118.4 → 30-106.5 | |
Fiddlesticks | Damage: 6-10% current HP → 5-9% current HP — AP ratio and minimum damage unchanged | |
Galio | Mana: 500 → 410 | |
Gwen | P damage: 1% + 0.72%/100 AP → 1% + 0.6%/100 AP | |
Hwei | Q-Q damage: 60-180 + 3-7% max HP + .75 AP → 60-180 + 3-7% max HP + .7 AP E cooldown: 12-10 → 13-11 | |
Kai'Sa | P first hit damage: 5-23 + 15% AP → 4-24 + 12% AP — P stack damage: 1.12 + 2.5% AP → 1-6 + 3% AP Maximum flat damage: 9-71 + 25% AP → 8-48 + 24% AP | |
Karthus | R AP Ratio: 75% → 70% | |
Kassadin | Q AP Ratio: 70% → 60% — E AP Ratio: 70% → 65% | |
Nasus | P Life Steal: 12-24% → 9-21% — Q Base Damage: 40-120 → 35-115 | |
Senna | Armor: 28 + 4.7 → 25 + 4.0 — 28-108 → 25-93 | |
Taric | W bonus armor: 9-13% → 6-10% | |
Viego | Armor Growth: 5.2 → 4.6 | |
Volibear | W CD: 12 → 14 | |
Yone | W damage: 10-50 + 11-15% max HP → 10-50 + 10-14% max HP | |
Yorick | P damage: 2-88 + 25% total AD → 4-90 + 20% total AD — This is about 5% less damage at all points in time | |
Champion Adjustments | Swain | Kit-wide overhaul. Some highlights include: E: Return missile speed increased — All damage moved into the explosion — Now worth maxing second R: Can cast Demonflare multiple times — Cooldown now starts on-cast instead of end — Healing has a bonus HP ration Q: Max-range damage increased, min-range damage decreased Overall: AP rations increased for Q/W/E, decreased for R |
System Buffs | Lethal Tempo Melee | Attack speed per stack: 5% → 6% — Max attack speed: 30% → 36% |
System Nerfs | Blade of the Ruined King | On-hit damage: 10/6% current HP → 8/5% current HP |
Sorc Shoes | Magic penetration: 15 → 12 | |
System Adjustments | Champion Bounties | System overhaul. Highlights include: Minion/monster gold directly contributes to bounties instead of comparing to the average farm of the enemy team — Kill bounties are based on gold earned from kills/assists minus gold given away from deaths, instead of kill/death streaks |
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