Here’s the full and updated list of mutations in Junkenstein’s Laboratory game mode.
Thanks to its popularity, Overwatch 2's limited-time Junkenstein's Laboratory game mode has been extended until Nov. 12. Whether you're jumping into the fray now or plan to keep duking it out against others, there are lots of mutations that affect different heroes in this game mode. It may be a lot to keep track of, so read on for all of the updated Overwatch 2 Junkenstein's Laboratory mutations!
Overwatch 2 Junkenstein's Laboratory mutations
Here is the Overwatch 2 Junkenstein's Laboratory mutations list for all of the participating tank, damage, and support heroes. While the tanks include D.Va, Orisa, and Reinhardt, the damage heroes are Ashe, Genji, Pharah, Reaper, and Soldier: 76. Finally, the support options in Junkenstein's Laboratory feature Kiriko, Mercy, Moira, and Zenyatta.
D.Va Junkenstein's Lab mutations
Mutation Type | Mutation Name | Details |
---|---|---|
Green | Fast and Ferocious | Fusion Cannon damage increases by 20% when the booster is active. |
Full Moon's Boon | Increases D.Va's health by 75. | |
Mischievous Missiles | Increases D.Va's Micro Missiles projectile speed by 20%. | |
Monstrous Matrix | Increases D.Va's Defense Matrix size by 40%. | |
Fast Fury | Movement speed penalty while firing Fusion Cannon is reduced by 50%. | |
Blue | Booster Bash | Quick melee damage is increased by 100% when the booster is active. |
Macabre Matrix | Damage dealt regenerates 15% of D.Va's Defense Matrix charges. | |
Missile Swarm | The number of Micro Missiles fired increases by 20%. | |
Ticking Clock | Self-Destruct ultimate cost reduced by 20%. | |
Vampiric Matrix | Heals for 15% of the damage blocked by D.Va's Defense Matrix. | |
Purple | Devouring Matrix | Enemies within D.Va's Defense Matrix take 15% increased damage from all attacks. |
Double Devil | Gain 1 additional Micro Missile skill charge. | |
No Escape | The Fusion Cannon's bullet collection rate is greatly increased; however, its rate of fire is reduced. D.Va's weapon damage increases by 75%. | |
Jumpscare | When D.Va's mecha is destroyed, it automatically explodes and deals 200 damage in an 8-meter radius. | |
Vampiric Booster | Booster Crash grants 25 Armor for 5 seconds. | |
Orange | Self-Destruct Siphon | Self-Destruct pulls in nearby enemies for 2 seconds. However, it takes 30% longer to explode. |
Anti-Boost | Enemies hit by the booster get a debuff that blocks healing for 1.5 seconds. | |
Beast's Hunger | Gain ultimate charge equal to 10% of the damage blocked by Defense Matrix. | |
Cornered Fox | Attack speed and damage are increased up to 30% based on D.Va's missing health. | |
Repulsive Missiles | Micro Missiles deal 15% more damage, have increased recoil, and have a 25% increased explosion radius. |
Orisa Junkenstein's Lab mutations
Mutation Type | Mutation Name | Details |
---|---|---|
Green | Bolting Broomstick | Increases Orisa's Javelin projectile speed by 20%. |
Conjurer's Cloak | When Orisa activates Fortify, it heals for 15% of her maximum health. | |
Fortifright | Increases the duration of Fortify by 30%. | |
Hurried Haunt | Movement speed increases by 15% when Orisa's health is above 50%. | |
Hypnotizing Spin | Increases the duration of Orisa's Javelin Spin by 30%. | |
Blue | Arcane Energy | Javelin's cooldown is reduced by 20%. |
Chilling Blow | When Orisa's Javelin hits, 50% of the superheat of the improved fusion cannon is consumed. | |
Mirror Ward | The Javelin Spin deflects projectiles. Deflected projectile damage is increased by 15%. | |
Voidsent Javelin | Increases Javelin damage by 25% and knockback effect by 50% against enemies farther than 12 meters. | |
Waning Whirlwind | Javelin Spin now instantly depletes 90% of Max Augmented Fusion Driver's Overheat meter. | |
Purple | Grim Command | While using Fortify, Orisa and nearby allies gain 30% movement speed. |
Megamonster | Gains 200% Overhealth while being slowed by 20%. | |
Repulsive Javelin | Javelin throws 50% more knockback and deals 25% more damage. | |
Summoning Circle | Increases the maximum damage limit and recharge speed of Earth Spear by 25%. | |
Violence Begotten | Critical hits now increase attack speed by 8% for 5 seconds. | |
Orange | Spookycharger | Terra Surge drops a Supercharger that increases the damage of nearby teammates dealt by 50% for 15 seconds. |
Flight By Night | While casting Javelin Spin, Orisa flies freely and has 15% increased movement speed. | |
Shared Curse | While using Defense Enhancement, nearby allies gain 75 Armor and become unstoppable. | |
Soul Snare | Damage from Orisa's Javelin Spin reduces the cooldown of Fortify. | |
Vampiric Javelin | Dealing damage with a Javelin restores 100 health. |
Reinhardt Junkenstein's Lab mutations
Mutation Type | Mutation Name | Details |
---|---|---|
Green | Early Grave | Earthshatter ultimate charge cost is reduced by 25%. |
Fearsome Frenzy | Hammer attack speed is increased by 10% for 3 seconds after each successive attack. This can stack up to 3 times. | |
Racing Charge | Increases Reinhardt's Charge speed by 35%. | |
Unrelenting March | The movement speed penalty applied while using a barrier shield is reduced by 85%. | |
Vampiric Strike | Heals for 25% of the damage dealt by Reinhardt's Fire Blast. | |
Blue | Demonic Defense | Increases Shield durability by 25% and size by 20%. |
Hellfire Strike | Increases Fire Strike projectile width by 25%. | |
Kinetic Kindling | Each hit with Hammer reduces the cooldown of Fire Strike by 15%. | |
Pain Exchange | For every 200 damage Reinhardt blocks with his Shield, the cooldown of Fire Strike is reduced. | |
Petrified | Earthshatter's stun duration is increased by 25%. | |
Purple | Boneshatter | Overpowered enemies take 25% increased damage for 4 seconds. |
Demon’s Due | Restore 10% Shield each time Hammer and Fire Strike hit. | |
Infernal Arsenal | Increases the number of Fire Strike charges by 1. Cooldown increases by 30%. | |
Macabre Transfusion | Shield heals allies within 6m for 30% of the damage drained. | |
Scorched Earth | Fire Strike leaves a trail of scorched enemies on the ground. The trail deals 30 damage. | |
Orange | Annihilation | Causes an explosion in a 3 meter radius when Charging. |
Blazing Grave | For 3 seconds after using Earthshatter, each swing of Reinhardt's Hammer sends out a fiery blast. | |
Demonic Fury | Attack speed and damage increased by up to 25% based on missing health. | |
Spectral Shield | Shield is activated while charging. Increases knockback by 25% and knockback damage by 100%. | |
Monster Bash | Gain Shield Slam. While Shield is active, using a quick melee attack damages and stuns nearby enemies. The cooldown is 8 seconds. |
Ashe Junkenstein's Lab mutations
Mutation Type | Mutation Name | Details |
---|---|---|
Green | Deadlock Devotion | Removes movement speed penalty when aiming. |
Hocus Pocus | Shooting Dynamite reloads 3 rounds and reduces Dynamite cooldown by 5 seconds. | |
Headhunter | Hip Fire increases next aimed shot damage by 10% and up to 100%. This resets on reload. | |
Ghastly Spurs | After using Concussion Shotgun, Ashe's movement speed is boosted by 25% for 3 seconds. | |
Viper's Fangs | Increases Viper's magazine size by 25%. | |
Blue | Brimstone | Deals mini crits to burning enemies. |
Double Trouble | Coach Gun gains 1 more charge. | |
Shapeshifting | Aim damage increases by 20% beyond 10 meters, and Hip Fire damage increases by 20% beyond 10 meters. | |
Trial by Fire | Damaging burning enemies grants Ashe an additional 30% ultimate charge. | |
Viper's Venom | Reduces Ashe's maximum ammo by 50% but increases damage by 30%. | |
Purple | Creepy Combustion | Reloads 2 bullets after using Coach Gun. The next 2 shots deal 50 fire damage over 2.5 seconds. |
Fractured Fire | Dynamite explodes and splits into 3 Dynamites. | |
Beelzebob's Burn | B.O.B. lingers for 1 second and explodes upon landing, burning the enemies he hits. | |
Ritual Grounds | Dynamite explosions create a burning area that damages enemies. | |
Viper's Obsession | Hitting the same target with Viper increases damage by 20%. | |
Orange | Chain Reaction | Killing a burning target triggers another Dynamite explosion. |
Demon’s Ward | When B.O.B. stops, he places Winston's shield around himself. The health of the shield from this deployed Barrier Projector is 600. | |
Fire and Fury | Shots at burning targets reduce Coach Gun and Dynamite cooldown by 7%. | |
Second Soul | Ashe becomes invulnerable for 3 seconds if she takes lethal damage while B.O.B. is active. | |
Soul Siphon | Critical hits automatically recharge 1 ammo. |
Genji Junkenstein's Lab mutations
Mutation Type | Mutation Name | Details |
---|---|---|
Green | Counter Spell | Increases Genji's Deflect duration by 1.5 seconds. |
Dark Ambush | When Genji attacks enemies from behind, he deals 15% more damage. | |
Eerie Escape | If Genji fails to deal damage with Swift Strike, its cooldown is reduced by 40%. | |
Scary Speed | When Genji lands a critical hit with a Shuriken, his attack speed increases by 3% for 10 seconds. Stacks up to 10 times. | |
Vicious Cycle | Swift Strike grants 3 ammo for each enemy damaged. | |
Blue | Death's Grasp | Dealing damage with Swift Strike causes Genji's next quick melee attack to fire a piercing projectile. Projectiles deal damage equal to 100% of a quick melee attack. |
Spectral Smoke | Taking critical damage activates a smoke bomb that hides Genji from enemies and renders him unkillable for 3 seconds. Can only be used once per round. | |
Karma | Deflected projectiles deal 25% increased damage. | |
Leery Leap | Double jump again while in the air. Movement speed increases by 15%. | |
Vampiric Deflect | Deflect heals for 15% of Genji's maximum health per second. | |
Purple | Bitter Revenge | Depending on the damage blocked on the parry, using Swift Strike within 8 seconds deals up to 75% increased damage. |
Dreadful Dragon | Dragonblade's first 3 attacks each increase attack speed by 15% and duration by 1.50 seconds. | |
Swarming Shurikens | Swift Strike hits cause the next 3 basic Shuriken projectiles to seek out enemies. | |
Sanguine Strike | Swift Strike deflects projectiles, and the first strike that hits an enemy wounds them. This deals 75 damage over 3 seconds. | |
Twisted Power | Pressing Primary Fire while Deflect is active causes all deflected projectiles to briefly deal 150% additional damage. | |
Orange | Dragon's Breath | When attacking with Genji's Dragonblade, it also fires a large piercing projectile that deals 100% of the damage from Dragonblade. |
Master Ward | Deflection protects in all directions, and the cooldown increases by 3 seconds. | |
Scary Strikes | Swift Strike gains 1 additional charge, but its cooldown is increased by 30% and doesn't reset on kills. | |
Shuriken Storm | Deflecting a projectile fires shurikens aimed at the attacker. Shuriken deals 1 damage. | |
Unfinished Business | After dealing 200 damage with Genji's primary fire, his next secondary fire sends out 9 Shurikens that deal minor critical hits. |
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Pharah Junkenstein's Lab mutations
Mutation Type | Mutation Name | Details |
---|---|---|
Green | Concussive Curse | Gain 1 extra charge of Concussive Blast. |
Ectoplasm | Fuel Regenerates twice as fast. | |
Fueled Frenzy | Increase Pharah's movement speed by 25% when spending fuel. Increase her maximum fuel by 30%. | |
Scare-ial Superiority | After using Jump Jets and Jet Dash, Pharah deals 20% more damage for 3 seconds. | |
Monstrous Munitions | Increase Pharah's maximum ammo by 30%. | |
Blue | Apparition's Aura | Jump Jets deals 30 damage and pushes enemies around Pharah. The enemy in front of Pharah is pulled up with her. This has a radius of 6 meters. |
Dark Armor | Convert 50% of Pharah's health to shield health. Shield health starts recovering after 1.5 seconds of not receiving any damage. | |
Jet-O-Lanterns | Gain an extra charge of Pharah's Jump Jets. | |
Repulsive Blast | Increases Pharah's Concussive Blast knockback by 50%. | |
Rocket Revival | While in the air, Pharah regenerates 1 Rocket every 3 seconds. | |
Purple | Braving Darkness | While performing movement abilities, Pharah gains overhealth equal to 30% of her maximum health for 3 seconds. |
Frightful Impact | Direct hits from Rockets increase Rocket's explosive damage by 50% for 2 seconds. | |
Lingering Presence | Jump Jets, Jet Dash, and Haunting Entrance deploy 3 Mini Rockets towards the direction Pharah is facing. | |
Painful Pattern | Direct hits reduce Pharah's cooldowns by 0.5 seconds. | |
Rocket Swarm | Increase the number of Mini Rockets by 30%. This includes Rocket Barrage. | |
Orange | Boo-m! | Rockets have 30% bigger area of effect (AoE). |
Concussive Vortex | Concussive Blast creates a vortex that pushes back Pharah's enemies. | |
Haunting Entrance | Crouching mid-air slams Pharah to the ground, deals 60 damage in a 6 meter radius, and pushes enemies up. Pharah gains 20% fuel for every enemy hit. | |
The Haunt Begins | Mini Rockets place a Marked! debuff on enemies that lasts for 5 seconds. A Marked! enemy takes 20% more damage. | |
Fearsome Flight | Pharah gains free flight during her ultimate. |
Reaper Junkenstein's Lab mutations
Mutation Type | Mutation Name | Details |
---|---|---|
Green | Behind You | Reaper's attacks from behind increases his Hellfire Shotgun damage by 15%. |
Furious Fire | When below 50% health, Reaper's Hellfire Shotgun damage is increased by 15%. | |
Ghostly Gait | Increases Wraith Form’s bonus movement speed by 20%. | |
Precise Pain | Increases Reaper's Hellfire Shotgun spread by 15% and falloff range by 25%. | |
Swift Shadow | Reduces Tremble's casting time by 35%. | |
Blue | Enduring Wraith | Extends Reaper's Wraith Form duration by 33%. |
Retribution | When below 50% health, Soul Harvest's lifesteal is increased by 30%. | |
Umbral Cloak | Gain 25% of maximum health as additional health while casting Shadow Step. | |
Shadow Strider | Adds 1 charge to Shadow Step. Shadow Step's cast time is now reduced by 30%, previously 35%. | |
Wraithfire | Leaving Wraith Form increases Reaper's attack speed by 20% for 3 seconds. | |
Purple | Dance of Death | Removes Death Blossom's movement speed penalty. Adds 25% movement speed. |
Grim Shroud | Shadow Step reduces enemy movement speed by 25% for 4 seconds within 6 meters. | |
Nightshade | Enemies passing through Reaper's Wraith Form take 20% more damage for 3 seconds. | |
Soul Glutton | The Reaping passive grants up to 25% excess health for 4 seconds when lifestealing at Reaper's full health. | |
Wraith Flight | Grants free flight while in Wraith Form. This has a 10% increase in movement speed. | |
Orange | Death's Due | Hellfire Shotguns deal critical hits to enemies below 45% health. |
Inescapable Death | Death Blossom pulls in enemies outside of its radius up to a 40% range. | |
Soul Harvest | Fliers killed drop Soul Orbs, and collecting these grants Reaper a 15% ultimate charge each. | |
Toxic Aura | Ending Wraith Form deals 25 damage per second to nearby enemies for 3 seconds. Kills extend this by 1 second. | |
Vampiric Aura | Reaping passive also heals nearby allies within 12 meters. |
Soldier: 76 Junkenstein's Lab mutations
Mutation Type | Mutation Name | Details |
---|---|---|
Green | Healing Ward | Soldier: 76 takes 20% less damage while in his Biotic Field. |
Monstrous Magazine | Increases Pulse Rifle's maximum ammo by 5. | |
Trick and Treat | After firing a spiral rocket, Soldier: 76's attack speed is increased by 15% for 1.5 seconds. | |
Viral Violence | Increases Soldier: 76's and his teammates' reload speed by 15%. | |
Wicked Vigor | Health increases by 20%. | |
Blue | Close Encounter | Deals 20% increased damage to enemies within 12 meters. |
Defense of the Damned | Grants 75 shield to all allies while Soldier: 76's Biotic Field is active. | |
Immolation | Helix Rocket damage applies burn, dealing 60 damage over 6 seconds. | |
Spectral Sprint | After sprinting for 3 seconds, Soldier: 76's ammunition automatically reloads. | |
Tell-Tale Heartbeat | Biotic Field emits a pulse every 1 second and damages enemies in the area. The first wave knocks enemies back. | |
Purple | Consecutive Carnage | While holding down primary fire, Soldier: 76's Pulse Rifle deals an additional 2% of base damage per bullet hit to an enemy. |
Hindered Horror | A direct hit from Soldier: 76's Helix Rocket slows the target by 35% for 3 seconds. | |
On the Hunt | Become unstoppable while sprinting and take 30% less damage. | |
Portable Potion | Biotic Field follows Soldier: 76's and grants him 10% more health. | |
You Can Run | Reveals all enemies behind walls while Soldier: 76's Tactical Visor is active. | |
Orange | Endless Night | Killing or assisting while Soldier: 76's Tactical Visor is active increases its duration by 3 seconds. |
Hide and Seek | Helix Rockets can home in on the closest enemy within Soldier: 76's line of sight. | |
Pain for Gain | A direct hit with a Helix Rocket creates a Biotic Field at Soldier: 76's location. | |
Potent Potion | Increases Biotic Field duration by 200%. | |
Scary Surprise | Every 15 shots Soldier: 76 makes while using his ultimate also fires Helix Rocket. |
Kiriko Junkenstein's Lab mutations
Mutation Type | Mutation Name | Details |
---|---|---|
Green | Drawn Together | After teleporting, grants the nearest ally 75 Overhealth for 5 seconds. |
Fast Fortune | Increases the speed of Kunai projectiles by 40%. | |
Mischief and Movement | Grants double jump ability and boosts movement speed by 10%. | |
Not Your Time | Heals allies under 50% health for an extra 25%. | |
Unburdened | After using Protection Suzu, Kiriko's attack speed is increased by 20% for 1.5 seconds | |
Blue | Frightful Fortune | Critical hits add up to 20 Talismans to Kiriko's next healing ability. |
Monstrous Suzu | Doubles Suzu's projectile speed and increases its radius by 45%. | |
Soothing Step | Heals nearby allies for 40% of Kiriko's maximum health when using Swift Step. | |
Twist of Fate | Reduces Swift Step and Suzu cooldowns by 10% after landing a critical hit. | |
Vindictive Vision | Damaging an enemy from more than 12 meters away reveals their position for 5 seconds. | |
Purple | Catastrophic Kunai | Kunai creates an explosion on impact, dealing 20% splash damage. |
Spirit World's Gift | Allies are healed for 75 health per second by Kitsune. | |
String of Fate | Increases teleport range by 100%. | |
The Chariot | Healing Talisman grants 20% attack speed to healed allies for 1.5 seconds. | |
Self-Realization | Protection Suzu heals Kiriko for extra 100 health and grants 25% movement speed for 5 seconds. | |
Orange | Dark Hand | Adds 2 extra projectiles per throw. |
Life Line | Swift Step grants 100 Overhealth for 15 seconds. | |
Spirit Veil | Makes Kiriko invulnerable for 3 seconds and removes debuffs when using Kitsune. | |
The Star | Extends Suzu's duration by 200% and grants 15% increased attack and movement speed. | |
The Wheel of Fortune | Heals Kiriko for 5% of her maximum health when casting Healing Talisman. |
Mercy Junkenstein's Lab mutations
Mutation Type | Mutation Name | Details |
---|---|---|
Green | Dire Need | Delivers 30% extra healing to allies below 50% health, previously 25%. |
Fall From Grace | Increases movement speed by 20% while using Angelic Descent. | |
Lingering Spell | Heals the target of the previous Caduceus Staff beam for up to 50 health based on the beam's duration. | |
Witch's Brew | Increases overall healing by 10%. | |
Wicked Opportunist | Reduces Guardian Angel’s cooldown by 30%. | |
Blue | Death From Above | Increases attack power by 10% and attack speed by 15% while airborne. |
Double, Double | Connects the Caduceus Staff's healing beam to a second nearby ally at 25% of its original effectiveness. | |
Omnipresent | Extends Guardian Angel’s range by 50%. | |
Toil and Trouble | Caduceus Staff's damage boost heals attached targets for 10% of their damage dealt to enemies. | |
Witch's Broom | Extends Valkyrie's duration by 25%. | |
Purple | Beyond the Grave | Increases Resurrection range by 5 meters. |
Mend and Mar | Heals all allies within 20 meters for 150% of the damage she deals while not in Valkyrie. Healing for damage dealt while Valkyrie is active remains at 200%. | |
Power for a Price | Heals the target connected to Caduceus Staff's Damage Boost for 8% of the damage dealt to the enemy. | |
Sustained Servant | Pressing reload heals the target for 100 health at once. The cooldown is 7 seconds. | |
Undying Resolve | Grants 35% of maximum health as bonus health to resurrected players. | |
Orange | A Favor Honored | When Mercy or an ally uses an ultimate, Mercy heals all allies for 60% of her maximum health instantly. |
Witches Never Die | Grants a 600 health barrier generator when activating Valkyrie. | |
Everlasting | Makes Mercy invincible while using Resurrect. | |
Spark of Life | Reduces the cooldown for allies receiving Damage Boost from Caduceus Staff by 35%. | |
Witch's Pact | Allows casting Resurrect on a living ally. If they die within 10 seconds, they are automatically revived. |
Moira Junkenstein's Lab mutations
Mutation Type | Mutation Name | Details |
---|---|---|
Green | Essence Reserves | Stores an additional 30 Biotic Energy, exceeding the base maximum of 100. |
Focused Affliction | Increases damage by 15% to enemies affected by Biotic Orbs. | |
Frenzied Fade | Boosts Moira's movement speed by 60% while using Fade. | |
Soul Stealer | Increases Biotic Grasps' Biotic Energy generation by 30%. | |
Spectral Recovery | Regenerates 20% of Moira's health when using Fade. | |
Blue | Consecrated Coalescence | Extends Coalescence’s duration by 30%. |
Frightening Fascination | Increases secondary fire range by 25%, but narrows its angle by 40%. | |
Greater Gales | Increases the healing and damage rates of Biotic Orbs by 35%. | |
Siphon Strike | Restores 15% of maximum Biotic Energy with a quick melee attack. | |
Wicked Whirlwind | Reduces Fade’s cooldown by 20%. | |
Purple | All That Remains | Kills with secondary fire create a damaging Biotic Orb at the target's location. |
Otherworldly Orbs | Activating a Biotic Orb while on cooldown causes all active orbs to explode, healing or dealing damage equal to 50% of the orb’s remaining capacity. | |
Phantom Fade | Increases Fade’s duration by 1.5 seconds. | |
Screaming Cyclone | Grants free flight during Coalescence; reduces ultimate charge requirement by 5%. | |
Waning Vitality | Secondary fire reduces the target's damage output by 5% per second, up to 25%. | |
Orange | Banshee's Howl | While using Coalescence, Moira can choose whether the beam heals or damages, increasing efficiency by 50%. |
Doppelgangers | Fires 3 Biotic Orbs in a scatter pattern, with the extra two having 50% less capacity. | |
Equilibrium | Holding alternate fire while healing with Biotic Grasps boosts healing by 200%, but reduces movement speed by 20%. | |
Fading Breath | When Moira Fades, she spawns a stationary version of the most recently used Biotic Orb. | |
Hastened Horror | Healing Biotic Orbs increase teammates' attack speed by 15% and movement speed by 20%. |
Zenyatta Junkenstein's Lab mutations
Mutation Type | Mutation Name | Details |
---|---|---|
Common | Absolution | Critical hits create a healing cloud centered on the Orb of Harmony target for 30 seconds. |
Cruel Lesson | Orb of Destruction alternate fire recharges 1 second faster, has an additional cooldown of 4 seconds, and holds maximum charge for longer. | |
Hallowed Speed | Orb of Harmony applies a 20% movement speed buff to the target. | |
Poisoned Mind | Critical hits create a poison cloud centered on the Orb of Discord target. | |
Plagued By Doubt | Enemies affected by Orb of Discord deal 15% less damage. | |
Uncommon | Darkness' Light | Attacking a target with Orb of Discord grants Zenyatta 50% additional ultimate charge. |
Endless Cycle | Restore 1 ammo upon a critical hit. | |
Eternal Oblivion | Increases Zenyatta's ultimate duration by 3 seconds. | |
Light's Darkness | Orb of Harmony targets gain 15% increased attack speed. | |
Recurring Nightmare | Each enemy hit increases Orb of Discord damage by 2%, stacking up to 10 times for 5 seconds or until reloaded. | |
Rare | Destructive Mantra | Charge up to 3 additional Destruction Orbs. |
Discordant | Gain 1 additional Orb of Discord. This doesn't stack. | |
Entropy | Critical hits increase attack speed by 15% for 5 seconds, stacking up to 3 times. | |
Harmonious | Gain 1 additional Orb of Harmony. This doesn't stack. | |
Reborn Spirit | The ability cooldowns for allies affected by Transcendence are reduced by 75%. | |
Legendary | Ascension | Gain 200% of Zenyatta's non-shield health as extra shields. |
Master and Disciple | Zenyatta gains a 40% effective Harmony Orb on himself. Ally Harmony Orb effectiveness is 20%. | |
Shattered Soul | Releases a wave of energy after his shields are depleted. This energy wave knocks back enemies and increases movement speed by 20% for 5 seconds. | |
Spectral Guardian | Using ability 1 or 2 while charging secondary fire creates Orbs of Harmony or Orbs of Disharmony on allies and enemies in a cone for 10 seconds. | |
Unknown Horror | Transcendence applies Discord's debuff to nearby enemies. |
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