New Tekken 8 1.03 patch notes: Everything in the update

Kenneth Williams

Kenneth Williams

Get ready for the next… offline practice session.

Patch day is always big for Tekken 8 grinders, and 1.03 has the longest list of patch notes yet. The new changes promise to polish up the game’s balance while also fixing most of the buggier parts of the game. Series director Katsuhiro Harada took the stage with producer Michael Murray to break down the changes.

The Tekken 1.03 update is mostly centered around system polish, but nearly every character in the game got some balance patch notes too. Here is everything that will change when the update drops on Mar. 29, 2024.

Tekken 8 version 1.03 patch notes

System

image 1
image 2
image 3
image 4

Alisa

High-execution players should get more out of Alisa in the new version (Image via Bandai Namco)
High-execution players should get more out of Alisa in the new version (Image via Bandai Namco)

Azuka

No more surprise side swaps at the wall (Image via Bandai Namco)
No more surprise side swaps at the wall (Image via Bandai Namco)

Azucena

Stepping against Azucena should be safer now (Image via Bandai Namco)
Stepping against Azucena should be safer now (Image via Bandai Namco)

Bryan

No more post-KO grabs, which were fitting for Bryan's personality (Image via Bandai Namco)
No more post-KO grabs, which were fitting for Bryan's personality (Image via Bandai Namco)

Claudio

While rising punishes will be more consistent in 1.03 (Image via Bandai Namco)
While rising punishes will be more consistent in 1.03 (Image via Bandai Namco)

Devil Jin

Devil Jin's changes are all behind the scenes (Image via Bandai Namco)
Devil Jin's changes are all behind the scenes (Image via Bandai Namco)

Dragunov

Stepping against Dragunov's Heat could feel like a coin toss before (Image via Bandai Namco)
Stepping against Dragunov's Heat could feel like a coin toss before (Image via Bandai Namco)

Feng

The evasive fighter is now slightly less slippery (Image via Bandai Namco)
The evasive fighter is now slightly less slippery (Image via Bandai Namco)

Hwoarang

Feel free to keep mashing in Right Flamingo (Image via Bandai Namco)
Feel free to keep mashing in Right Flamingo (Image via Bandai Namco)

Jack-8

Who would have through the robot would have glitches? (Image via Bandai Namco)
Who would have through the robot would have glitches? (Image via Bandai Namco)

Jun

For Jun, bug fixes turn out to be some minor buffs (Image via Bandai Namco)
For Jun, bug fixes turn out to be some minor buffs (Image via Bandai Namco)

Kazuya

Kazuya's classic ten-frame punish gets a nice consistency boost (Image via Bandai Namco)
Kazuya's classic ten-frame punish gets a nice consistency boost (Image via Bandai Namco)

King

Stages should now respond accordingly to the wrestler's bombastic combo tools (Image via Bandai Namco)
Stages should now respond accordingly to the wrestler's bombastic combo tools (Image via Bandai Namco)

Kuma and Panda

The bears' unique traits likely made for some difficult programming (Image via Bandai Namco)
The bears' unique traits likely made for some difficult programming (Image via Bandai Namco)

Lars

The developers felt sorry for Lars (Image via Bandai Namco)
The developers felt sorry for Lars (Image via Bandai Namco)

Law

One of Law's bug fixes is actually a significant nerf (Image via Bandai Namco)
One of Law's bug fixes is actually a significant nerf (Image via Bandai Namco)

Lee

Proper just-frame slides now give the intended reward (Image via Bandai Namco)
Proper just-frame slides now give the intended reward (Image via Bandai Namco)

Leo

Leo's strange wall splat glitch is a thing of the past (Image via Bandai Namco)
Leo's strange wall splat glitch is a thing of the past (Image via Bandai Namco)

Leroy

Leroy apparently had a secret unblockable, but no more (Image via Bandai Namco)
Leroy apparently had a secret unblockable, but no more (Image via Bandai Namco)

Lili

Heat comebacks should be most consistent with Lili in the new version (Image via Bandai Namco)
Heat comebacks should be most consistent with Lili in the new version (Image via Bandai Namco)

Paul

Despite newbie frustration, Paul's potent mixup game remains untouched (Image via Bandai Namco)
Despite newbie frustration, Paul's potent mixup game remains untouched (Image via Bandai Namco)

Raven

Raven gets the standard suite of bug fixes (Image via Bandai Namco)
Raven gets the standard suite of bug fixes (Image via Bandai Namco)

Reina

Tekken 8's most popular newcomer is no longer plus on throw break (Image via Bandai Namco)
Tekken 8's most popular newcomer is no longer plus on throw break (Image via Bandai Namco)

Shaheen

Something tells us SS4 was never intended to be a footsies move in the first place (Image via Bandai Namco)
Something tells us SS4 was never intended to be a footsies move in the first place (Image via Bandai Namco)

Steve

The boxer's flashiest wall combo ender is now a more reliable option (Image via Bandai Namco)
The boxer's flashiest wall combo ender is now a more reliable option (Image via Bandai Namco)

Victor

DB2 counter-hit combos should work as intended against smaller opponents (Image via Bandai Namco)
DB2 counter-hit combos should work as intended against smaller opponents (Image via Bandai Namco)

Xiaoyu

Xiaoyu's parry could lead to strange situations in 1.02 (Image via Bandai Namco)
Xiaoyu's parry could lead to strange situations in 1.02 (Image via Bandai Namco)

Yoshimitsu

Yoshimitsu players shouldn't be surprised by this massive list of bug fixes (Image via Bandai Namco)
Yoshimitsu players shouldn't be surprised by this massive list of bug fixes (Image via Bandai Namco)

Zafina

Zafina's drawbacks are now less of a burden across multiple stances (Image via Bandai Namco)
Zafina's drawbacks are now less of a burden across multiple stances (Image via Bandai Namco)

Stay tuned to esports.gg for the latest updates on all things Tekken 8.