The VALORANT 9.06 patch notes are here, with updates to comms abuse penalties and the ability to block players.
We've all heard about the upcoming Agent changes, rank rollback, and Sunset tweaks. Those are arriving in patch 9.08. For now, we've got a bit of time to wait as VALORANT brings in 9.06, and its patch notes aren't anything too spectacular.
There are a handful of subjects within the patch notes that should interest most players, however. As always, you'll find a load of bug fixes across all platforms. And this time around, communication and penalties are a big focal point. Let's dive in.
Full VALORANT 9.06 patch notes
With the game on PC and console now, the patch notes are broken up into sections. Updates to all platforms are first, followed by PC only updates, then console specific changes. Here is everything coming via the VALORANT 9.06 patch notes:
VALORANT 9.06 Patch Notes: Updates to all platforms
- Agent Updates
- Agent abilities involving walls have had their interaction with the glass window on Ascent changed.
- Phoenix’s Blaze and Neon’s Fast Lane will break the window if their initial cast center point would hit the window, but the walls themselves will not interact with the window.
- Harbor’s High Tide will no longer break the glass window since it does not hit walls.
- Chamber’s Trademark, Cypher’s Trapwire, and Killjoy’s Lockdown will no longer break windows when placed too close.
- Brimstone’s Orbital Strike AOE windup/activation and Vyse’s Steel Garden AOE windup audio integration have been updated from being positioned directly on the Agent when in the AOE to being slightly directional toward the origin of the AOE to allow you to know which direction to travel in, in order to escape.
- Agent abilities involving walls have had their interaction with the glass window on Ascent changed.
- Gameplay Systems Updates
- Updated voting systems so that draw votes no longer take into account AFK players.
- Map Updates
- Haven
- There are several quality of life improvements to help with placing Vyse’s Arc Rose and Cypher’s Trapwire on crates on Haven.
- Haven
- Player Behavior Updates
- Adjusted comms abuse penalties to create a better comms experience in VALORANT. People who engage in repeat comms abuse behavior will receive increased penalties.
- In order to create a healthier comms experience in VALORANT, Riot Games is issuing comms abuse penalties to people who have received a manual behavioral evaluation due to their repeated pattern of comms abuse.
- Social Updates
- Made an update to the voice chat system. You should now more reliably reconnect to voice chat after unexpected disconnects.
- Weapons Updates
- Adding Weapon Skin names to the in-game Weapon Switcher. We hope this will make it easier to determine what skin you are using when you pick up or switch to a weapon. You can see this change on your in-game HUD.
- Bug Fixes
- Agents
- Fixed an issue where Deadlock’s Sonic Sensors could stay active if placed as Deadlock was killed.
- Fixed an issue where Cypher’s Trapwire did not take damage from certain abilities. ● Fixed an issue where Gekko’s Wingman could get stuck in a loop while attempting to chase an unreachable target.
- Fixed an issue where Yoru’s Fakeout did not trigger Vyse’s Shear.
- Fixed an issue where Breach was unable to cast abilities through Vyse’s Shear.
- Fixed an issue where Sova’s Recon Bolt was destroyed by Vyse’s Shear.
- Fixed an issue where Gekko’s Thrash and Raze’s Showstopper could hit people on the other side of Vyse’s Shear.
- Fixed an issue where Vyse’s Arc Rose could be placed on invalid objects.
- Fixed various collision issues with Vyse’s Shear, that blocked bullets and people while despawning.
- Fixed rare instances of people’s bodies being clipped inside Vyse’s Shear.
- Fixed an issue where Vyse’s Razorvine and Shear had lingering VFX when canceling early.
- Cosmetics
- Fixed the third person animation for the Nocturnum Scythe so it will no longer appear higher than the Agent model when you equip your melee.
- Gameplay Systems
- Fixed an issue where the Combat Report did not display “killed” text when you kill an ally.
- Fixed an issue where the Combat Report “killed by” text would have incorrect text alignment in Arabic.
- Maps
- Breeze
- Fixed an issue with the mechanical door at A Switch where bullets were not able to go through even though the door was open.
- Breeze
- Agents
PC only
- Gameplay Systems Updates
- New Player Tips (defaulted on for new accounts only)
- Tips can be switched On or Off in your Settings.
- New Player Tips (defaulted on for new accounts only)
- Social Updates
- You can now block communications with other players. When you block someone, you will no longer see or hear any direct communications from them, including:
- Messages in text chat
- Voice comms
- Party invites and requests
- Friend requests
- You can now block communications with other players. When you block someone, you will no longer see or hear any direct communications from them, including:
Console only
- Gameplay Systems Updates
- Updates to megamap cursor sensitivity settings:
- Added a new setting to allow you to select an input curve for megamap cursor controls.
- Added Agent-specific cursor curve settings for abilities that utilize the megamap:
- Brimstone’s Sky Smoke and Orbital Strike.
- Clove’s Ruse
- Omen’s From the Shadows map ability controls
- Removed aim assist from some abilities that aren’t intended to target opposing players.
- Updates to megamap cursor sensitivity settings:
- Map Updates
- Fracture enters Unrated & Swift Play queues. This is the final legacy map being added to console mode queues. Console players now have the entire catalog of current VALORANT maps.
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