Deadlock’s GravNet receives massive boost in VALORANT Patch 7.10 cover image

Deadlock’s GravNet receives massive boost in VALORANT Patch 7.10

Signficant changes to Deadlock’s GravNet as well as a couple more agents specific to Team Death match game mode.

Riot has released the VALORANT Patch notes 7.10 with changes to several agents. There are also multiple Team Deathmatch only changes that aim to improve the balance and competitive nature of the game mode. Here’s all that’s new in the VALORANT Patch 7.10.


Deadlock GravNet changes

Deadlock’s GravNet now requires the target to manually remove the net. This is a significant buff to Deadlock as now the enemy has to put down their weapon to remove the now-enlarged net. Previously, they could simply walk or move out of the Net radius to remove its effect. Further, high-mobility agents such as Jett and Raze can no longer simply use their abilities to get out of Gravnet anymore. 

  • Anyone caught by GravNet will now be debuffed indefinitely until they remove it
  • Anyone caught by GravNet will now be affected by increased gravity and a reduction in mobility (example: GravNet now reduces Jett’s Tailwind (E) distance)
  • GravNet removal time increased 0.85s >>> 1.5s
  • GravNet radius increased 6m >>> 8m

Reyna and Fade Changes in Team Deathmatch

Some agents are more powerful than others when it comes to Team Deathmatch game mode. Reyna has received a nerf to her Orb with a massive seven-second increase in cooldown. Her ultimate also charges slower now, making the agent in totality less powerful. 

Fade’s abilities have received slight buffs by reducing their cooldown. Both Prowler and Seize are now quicker to charge and Fade can use them more effectively in the game mode.

  • Reyna
    • Reyna's Leer (C) has proven specifically potent in the close confines of Team Deathmatch since it doesn't affect allies and Empress (X) lacking a time constraint if she's rolling has proven extremely powerful. These changes are meant to create more downtime between these power moments and push Reyna to prioritize orbs if she wants to try and take over with Empress.
    • Team Deathmatch only changes:
    • Leer (C) cooldown increased 44s >>> 51s
    • Empress (X) will charge 14% slower
  • Fade
    • In Team Deathmatch, Fade’s utility can feel a little hard to use and capitalize off of. These changes aim to help her track down her enemies and close in on them.
    • Team Deathmatch only changes:
      • Prowler (C) cooldown decreased 44s >>> 36s
      • Seize (Q) cooldown decreased 51s >>> 48s

VALORANT Patch Notes 7.10

Here are all the changes in VALORANT Patch 7.10. In addition to the agent changes, there are also a few performance improvements. 

Agent Updates

Deadlock

GravNet (C) now requires anyone captured by it to manually remove the net in order to remove the effect. Before this, if you or the enemy were captured, you were able to remove it by moving out of the net radius or waiting for the effect to expire. We think this unlocks a unique power profile while making it a more interesting interaction on both sides, as enemies must put down their weapon and make a noise to deal with the debuff. In addition, we’ve made the ability more reliable for Deadlock to execute by increasing its radius while also ensuring that Agents like Jett and Raze can’t trivialize getting caught in it with their mobility.

  • Anyone caught by GravNet will now be debuffed indefinitely until they remove it
  • Anyone caught by GravNet will now be affected by increased gravity and a reduction in mobility (for example: GravNet now reduces Jett’s Tailwind (E) distance)
  • GravNet removal time increased 0.85s >>> 1.5s
  • GravNet radius increased 6m >>> 8m

Jett

  • Jett's third-person animations while Blade Storm (X) is equipped have been adjusted to help with combat clarity. It should now be easier to understand her movement when she’s running and when she’s throwing knives.

Team Death Match

  • Reyna
    • Reyna's Leer (C) has proven specifically potent in the close confines of Team Deathmatch since it doesn't affect allies and Empress (X) lacking a time constraint if she's rolling has proven extremely powerful. These changes are meant to create more downtime between these power moments and push Reyna to prioritize orbs if she wants to try and take over with Empress.
    • Team Deathmatch only changes:
    • Leer (C) cooldown increased 44s >>> 51s
    • Empress (X) will charge 14% slower
  • Fade
    • In Team Deathmatch, Fade’s utility can feel a little hard to use and capitalize off of. These changes aim to help her track down her enemies and close in on them.
    • Team Deathmatch only changes:
      • Prowler (C) cooldown decreased 44s >>> 36s
      • Seize (Q) cooldown decreased 51s >>> 48s

Performance Updates

  • Presets have been added to the stats page.

Bug Fixes

General

  • Fixed a bug where reverb was not being applied reliably to some types of sounds, including gunshots and footsteps.
  • Fixed an issue where Viper’s Pit (X) did not correctly block vision for enemies on the minimap and megamap.
  • Fixed issues with Fade’s Prowler (C) passing through certain objects.

Player Behavior

  • Fixed an issue where the report button text was cut-off for the Arabic language on the Player Report menu.

You can read the official Patch Notes here.

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