The Finals patch notes for Jan. 31, 2024 – Steal the Spotlight cover image

The Finals patch notes for Jan. 31, 2024 – Steal the Spotlight

Looking for the newest set of The Finals patch notes? Look no further, as patch 1.6.0 brings a new mode in Steal the Spotlight.

if you're scouring the web for a complete list of The Finals patch notes then look no further! Bookmark this page and we'll get you all the goods you're looking for when it comes to Embark's cash-obsessed shooter.

Today's patch is brings more changes to the game, with The Finals patch notes 1.6.0 hitting live servers. In it are a number of balance updates, as well as a new mode named Steal the Spotlight

Let's get to that cash box.

The Finals patch notes, Jan. 31, 2024 - 1.6.0

Balance Changes

  • Gadgets
    • Dome Shield
      • Dome Shields will now use squad colors if the ‘Use Enemy Squad Colors’ setting is enabled 
    • Vanishing Bomb
      • Increased the invisibility interrupt grace period for teammates from 0.65s to 0.8s (+)
      • Increased the invisibility interrupt grace period for the player from 0s to 0.35s (+)
      • Increased the duration of Vanishing Bomb invisibility on teammates from 5s to 6s (+)
    • Zipline
      • Improved placement validation for ziplines, making them easier to deploy 
  • Maps
    • Las Vegas
      • General
        • Added some cover to the side of kitchen trolleys to make them easier to use
        • Replaced the zipline between Eastwood and Decora with a jump pad
        • Moved various cover pieces to avoid gaps in cover
        • Moved various chairs to make traversal easier
        • Removed Turrets & Tripwires map variant in Quick Cash, Bank It, Tournament, and Ranked Tournament modes while we fix various bugs and re-evaluate the gameplay design
      • Argon Casino
        • Removed some of the monitors in the casino so some doors are easier to see
        • Added an extra door to make traversal easier
        • Updated some Vault spawn locations and added cover to some of them
      • Eastwood Casino
        • Updated exit points on various ziplines to make it easier to access rooftops 
        • Added decals to some windows to make the glass more visible
        • Rearranged the aircon units to create more cover on the roof
        • Adjusted the position of some cashout locations
      • Glamora Casino
        • Removed some chairs so it's easier to jump in and out of cashier booths
        • Removed some chairs and railings in the theatre to make traversal easier
        • Various other small fixes and balance tweaks
  • Specializations
    • Mesh Shield
      • The Mesh Shield will now use squad colors if the ‘Use Enemy Squad Colors’ setting is enabled 
    • Recon Senses
      • Added a range limit to Recon Senses set to 30m. Players outside of this range will not be detected
      • Players detected by Recon Senses will now see ‘Detected’ warning text on their HUD

Content And Bug Fixes

  • Animation
    • Fixed some small issues with the LH1 reload and Goo Gun inspect animations
    • Updated reload animations when aiming down sights to add slightly more movement to them
  • Audio
    • Updated footstep audio and mix for the player, teammates, and enemies
    • Fixed an issue where the spawn sound effect could be cut off when respawning
    • Updated various VO lines
    • Various VO bug fixes
  • Career Rank
    • Added 10 more levels to the Career Rank along with additional rewards. Max rank is now 50.
  • Characters
    • Fixed an issue where characters could have their legs bent backward on some screens
  • Controller
    • Added Gyro aiming options for PS5 DualSense and PS4 DualShock controllers
    • Fixed an issue with aim assistance sensitivity reduction that caused almost no sensitivity reduction to be applied to targets closer to the player than 20m
    • Reduced input latency on PS5
  • Emotes
    • Fixed an issue that prevented the player emoting while crouched
  • Gadgets
    • Defibrillators
      • Fixed an issue where player statues could not be targeted for revives when lying in foliage
      • Fixed an issue where player statues could not be targeted for revives when carried
    • Fixed various issues with placement distances on deployable Gadgets
    • Fixed an issue where turret parts could collide with each other, causing strange behavior when placed on barrels
  • Game Modes
    • General
      • Added ‘Steal the Spotlight’ event mode
      • Added the ability for players to customize their contestant Loadout for all Weapons, Gadgets, and Specializations during the match lobby at the start of each match in all game modes
    • Ranked Tournament
      • Lowered the number of rounds required to play Ranked Tournament from 60 to 45
    • Solo Bank It
      • Disabled the experimental Solo Bank It mode
  • Maps
    • Monaco
      • Made night and night storm weather conditions slightly less dark on Monaco for OLEDs
      • Tweaked LOD settings on some trees in Monaco to reduce popping on low settings
  • Movement
    • Fixed an issue where players could become stuck in encroached spaces
    • Fixed an issue where players would fail wall jumps if they pressed and held jump too early in a vault sequence
    • Fixed an issue where the player would cancel a slide if aiming down sights was triggered from toggled crouch
  • Security
    • Made various improvements to security and cheat detection
  • Settings
    • Increased default FOV from 71 to 81 (new installations only)
  • UI
    • Added Career Rank screen where players can see rewards earned by gaining rank
    • Added new tournament overview screen to tournament modes
    • Added additional item tutorial videos for the following items:
      • APS Turret
      • Gas Grenade
      • Glitch Grenade
      • Glitch Trap
      • Goo Gun
      • Motion Sensor
      • Pyro Grenade
      • Smoke Grenade
      • Sonar Grenade
      • Thermal Vision
    • Added new Event Contracts to the Contracts screen
    • Updated the size of ranked icons
    • Fixed wrapping issues on Contracts during the end-of-round sequence
    • Decreased duration of Vault objective markers on round start
    • Made various improvements to contextual ping accuracy, making them more accurate
    • Various bug fixes to the UI
  • VFX
    • Added new impact effects when friendly players shoot each other, instead of the coin effects, as this could cause confusion for players
    • Updated collision on coin death effects to reduce the number of coins that can fall through floors
    • Various polish improvements to coin death effects
    • Optimization pass on the gas canister explosion effects
  • Weapons
    • Increased the size of various grenade projectiles, to make them easier to see in combat
    • Fixed some issues where AoE damage could be wrongly invalidated, causing no damage to be done
    • Fixed an exploit where melee weapons could be swung faster than intended
    • Fixed an issue that prevented C4 and Mines from being picked up when placed on a throwable object that had been picked up

This is a hefty update coming with The Finals 1.6.0. It's great to see more content added in the form of cosmetics and game modes. The balancing efforts here, and in the last big patch, show that Embark Studios are doing everything in their power to make this a top tier game.

The Finals patch notes, Jan. 17, 2024 - 1.5.0

Balance Changes

  • Abilities
    • Charge N’ Slam
      • Fixed an issue where players could charge while stationary and stealing an extraction
    • Cloaking Device
      • Increased activation cost from 1s to 2s
      • Increased minimum required charge time to activate from 1.5s to 2.5s
    • Grapple Hook
      • Will no longer attach to objects that are attached to carriables
    • Guardian Turret
      • Will now shoot target dummies in the practice range
    • Mesh Shield
      • Decreased health from 1100 to 1000
    • Recon Senses
      • Increased activation cost from 1s to 1.5s
      • Decreased minimum charge time to activate from 2.5s to 2s
  • Gadgets
    • C4
      • Player damage decreased from 210 to 155
      • Player min damage decreased from 120 to 100
    • Flashbang
      • Cooldown decreased from 20s to 18s
    • Gas Mine
      • Cooldown increased from 25s to 27s
    • Incendiary Mine
      • Cooldown decreased from 30s to 27s
    • Vanishing Bomb
      • Cooldown decreased from 20s to 18s
    • RPG
      • Player damage decreased from 150 to 140
    • Stun Gun
      • Decreased duration of stun effect from 5s to 3.75s
    • Tracking Dart
      • Cooldown decreased from 15s to 13s
      • Added new Scoped Zoom Sensitivity Multiplier to the settings screen that affects the Tracking Dart
  • Game Modes
    • Bank It
      • Game show event start time reduced from minute six to minute four
    • Quick Cash
      • Game show event start time reduced from minute six to minute four
      • Team wipe respawn time increased from 17 to 18 seconds
    • Ranked Tournament
      • Team wipe respawn time increased from 25 to 26 seconds
    • Tournament
      • Team wipe respawn time increased from 25 to 26 seconds
      • Tournaments will now unlock after players have completed one round, reduced from 12
  • Maps
    • Las Vegas
      • Updated destruction behavior to get more realistic destruction
      • Updated strain system to get more realistic destruction
      • Updated various ziplines in the level
  • Throwables
    • Depoyable explosives such as C4, Breach Charges and Explosive Mines will now add mass to throwable objects, causing them to travel less far when thrown  
  • Weapons
    • Flamethrower
      • Damage increased from 28 to 30
    • LH1
      • Damage increased from 47 to 49
    • M11
      • Recoil pattern updated, to make the weapon easier to control
    • SH1900 Shotgun
      • Damage decreased from 12 to 10 damage per pellet
    • M60
      • Damage increased from 21 to 22
    • Riot Shield
      • Updated attack animations and hit sweeps, to make the weapon feel more responsive
      • Fixed issues where the Riot Shield could be invisible and still block bullets
      • Fixed an issue where the Riot Shield could block bullets while the player climbed a ladder
    • SA1216
      • Fixed an issue that allowed the weapon to be fired faster than intended
    • SR-84 Sniper Rifle
      • Added new Scoped Zoom Sensitivity Multiplier to the settings screen that affects the SR-84
    • Throwing Knives
      • Added new trail effects to make the projectiles easier to see
      • Shortened the lifetime of Knives stuck in metal surfaces
    • V9S
      • Damage increased from 35 to 36

One of the more difficult things in the early life a competitive game is getting that early balance feeling 'right'. We're at the point with The Finals now that hitting that sweet spot is all the more important--hence today's patch notes for 1.5.0. There's a lot of quality-of-life stuff here, including the addition of trails for projectiles, animation tweaks, and more. A lot of weapons are seeing upward damage buffs as well.

Check out the full patch notes for bug tweaks too long to get into here.


The Finals patch notes, Jan. 11, 2024 - 1.4.1

Aim Assistance

  • Zoom Snapping Angular Velocity now has a max cap, preventing unintended rapid 90-degree turns.
  • Camera Magnetism will be reduced to 35% from 50%, making player aim less sticky and lowering controller accuracy.
  • Zoom Snapping Time will be reduced to 0.25s from 0.3s.
  • Zoom Snapping will be removed from the SR-84 Sniper Rifle, Revolver, LH1, and all Shotguns, as it buffs them morethan other weapons.
  • Aim assist will ignore invisible players, fixing a bug with the existing system.
  • Clients running key re-mapping programs on PC will not have access to aim assist.

What do you know, with one set of patch notes The Finals has already done more to combat XIM than Overwatch 2. On paper this doesn't seem like the most exciting of updates. After all, the blog even says that a larger patch with actual content is set for next week. However, getting a handle on aim assistance is a constant battle--and one that Embark seems to be taking serious from the start.

This is the downside to a shooter with cross-compatibility across PC and console. After all, we've all played shooters with a controller and... Well, it feels bad. Not to knock anyone out there that prefers it. However, you're wrong and bad and should feel shame. However, that shame also leads folks to find ways around the path of least resistance.

Sometimes this means that players find a way to use mouse and keyboard on PC, other times it means locking in aim assist in other ways. I do worry about the contingent of folks who re-map their buttons for the sake of accessibility. Is aim assist no longer an option? The feedback from players will answer this question long-term. That said, it could be yet another way that accessibility loses.

But these changes are needed for the larger contingent of players. Aim assist is a tricky bit of business, but this seems like a good start.


Stay tuned to esports.gg for esports news and The Finals patch notes information.